Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Creature Companions

The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.

Klikharp Companions

Source Alien Archive 4 pg. 65
Klikharps naturally make affable creature companions.

KlikharpLevels 1-20

Medium vermin
Senses blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision
Good Save Fort; Poor Saves Ref, Will
Speed 40 ft., climb 20ft.
Melee Attack bite (P)
Space 5 ft. Reach 5 ft.
Ability Modifiers Dex, Str

Special Abilities

Gentle Thrum (Su) The klikharp’s gentle thrum is especially soothing for shirrens and other creatures with blindsense (vibration), including themselves. Affected creatures gain a +2 morale bonus to saves against emotion and pain effects.
Mutations (Ex) The klikharp has a mutable genetic code resulting from of once being a part of the Swarm. Each klikharp starts with two mutations from the list below; they can add an additional mutation at 7th level and another at 13th. At each level they can slip into their chrysalis for a week and switch out the mutations they previously selected. The exception to this is the growth option, which is permanent.
Bioluminescent: As a move action, the klikharp can increase the light level two steps (to a maximum of normal light) in a 10-foot radius centered on itself for 1 minute.
Burrowing: The klikharp has a burrow speed of 30 feet.
Discordant: The klikharp can make a shriek ranged attack that deals sonic damage, targets EAC, and has a range increment of 30 feet.
Growth: The klikharp grows one size category. It can choose this option twice to become Huge. Growth mutations can’t be undone.
Maestro: As a move action, the klikharp can imitate any instrument or sound (but not speech), giving a creature a +4 circumstance bonus to Profession (musician) checks. The target must have the klikharp as its bonded creature companion.
Sealed Carapace: The klikharp gains the void adaptation universal creature rule (page 157).
Springy: The klikharp can take 20 on Athletics checks to jump and the DC is not doubled for lacking a running start.
Winged: The Klikharp has a flight speed of 30 feet (Ex., average). The klikharp must be 7th level or higher to select this mutation.