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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Supenga Pup Companions
Source
Alien Archive 4 pg. 121
Although fierce, supengas raised from a young age with consistent care can form strong bonds. Pups grown from cuttings mature more slowly but act less aggressively compared to their wild-born counterparts. Sometimes, a slain supenga can regrow through careful nurturing of a cutting, which results in a clone that retains much of the original creature’s memories.
Supenga Pup
Levels 2-8
Small plant
Senses
blindsense (vibration) 30 ft., low-light vision
Good Save
Fort;
Bad Saves
Reflex, Will
Speed
40 ft., climb 20 ft.
Melee Attack
bite (P) or tail (B)
Space
5 ft.
Reach
5 ft.
Ability Modifiers
Str, Con
Special Abilities
Epicuticular Enzyme (Ex, 5th Level)
When a supenga pup damages a creature with its bite attack, the target must succeed at a Fortitude save (DC = 10 + the supenga pup’s level) or be staggered for 1 round.
Spinning Charge (Ex)
A supenga pup can curl into a ball and launch itself at enemies. When performing this special charge, the supenga pup ignores the charge penalties, must use its tail to perform the charge’s melee attack, and increases the attack’s damage by an amount equal to its level. After resolving a spinning charge, the supenga is staggered until the end of its next turn unless it succeeds at a Fortitude saving through (DC = 10 + 1/2 the supenga pup’s level).