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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Giant Pipefish Companions
Source
Starfinder #36: Professional Courtesy pg. 49
On countless watery worlds across the galaxy, convergent evolution has resulted in a vast array of somewhat similar creatures known collectively as giant pipefish. While the size, color, and exact shape of these relatively tame carnivores vary based on their ecosystem, they all have one thing in common: symbiotic relationships with other creatures. A giant pipefish has a fragile, tubular form that ends in a thin, sharp feeding tube. It relies on filter feeders, scavengers, and other hangers-on to attach themselves to its cylindrical body and to provide physical protection against predators and other threats; in exchange, the riders get a free meal out of the pipefish’s constant movement (in the case of filter feeders) or scraps (in the case of scavengers). Convincing a giant pipefish that you’re a friend and not just another meal is no easy feat; the DC of Survival checks to bond with a giant pipefish companion is 3 higher than normal.
Giant Pipefish
Levels 1-20
Medium or Large animal
Senses
blindsense (vibration) 60 ft.
Good Save
Reflex;
Bad Saves
Fort, Will
Speed
10 ft., swim 40 ft.
Melee Attack
feeding tube (P; critical needle maw)
Space
5 ft. (Medium) or 10 ft. (Large)
Reach
5 ft.
Ability Modifiers
Dex, Str
Special Abilities
Needle Maw (Ex, 5th level)
Giant pipefish are excellent at finding weak spots in their prey. When a giant pipefish rolls a 19 or 20 on its melee attack, it applies the wound critical hit effect to its target (save DC = 7 + the giant pipefish’s level); roll a d12 instead of a d20 on the Wounding Weapons table.
Rapid Turning (Ex)
Giant pipefish are incredibly agile swimmers, so it doesn’t cost them additional movement to change direction while swimming.