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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Bhanda Companions
Source
Galaxy Exploration Manual pg. 67
Bhandas are slender, pale, lemur-like creatures that mimic the hunting cry of a winged apex predator to flush out prey.
Bhanda
Levels 4-11
Small magical beast
Senses
darkvision 60 ft., low-light vision
Good Save
Reflex;
Bad Saves
Fort, Will
Speed
30 ft., climb 20 ft.
Melee Attack
bite (P)
Space
5 ft.
Reach
5 ft.
Ability Modifiers
Dex, Cha
Special Abilities
Horrific Shriek (Su)
Every 1d4 rounds, a bhanda can shriek as a standard action. All creatures within 30 feet except for you must succeed at a Will saving throw (DC = 10 + half the bhanda’s level + the bhanda’s Charisma modifier) or gain the shaken condition for 1 round. Creatures that fail their saving throw against a bhanda’s horrific shriek can’t be affected by that bhanda’s horrific shriek for 24 hours.
Unnerving Gaze (Su)
As long as your bhanda is adjacent to you, you gain a +2 circumstance bonus to Intimidate checks against creatures within 30 ft. that can see your bhanda, and the DC of any spell you cast with the fear descriptor increases by 1.