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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Ilskitt Companions
Source
Galaxy Exploration Manual pg. 67
Natives of Vesk-3, ilskitts look like brightly colored owls with weasel-like torsos. They love to steal and hoard objects, and they are known to bring their owners gifts of items they “find.”
Ilskitt
Levels 1-8
Tiny animal
Senses
darkvision 60 ft., low-light vision
Good Save
Reflex;
Bad Saves
Fort, Will
Speed
20 ft., climb 20 ft., fly 20 ft. (Ex, average)
Melee Attack
talon (S)
Space
2 1/2 ft.
Reach
0 ft.
Ability Modifiers
Dex, Wis
Special Abilities
Distracting (Ex)
Ilskitts gain a +4 racial bonus to AC against attacks of opportunity for entering or leaving an opponent’s space. If your ilskitt is sharing an opponent’s space, that opponent takes a –2 penalty to Perception and Sense Motive checks.
Filch (Ex)
As a standard action, your ilskitt can attempt to steal an item that isn’t being wielded or worn from a creature within 60 feet of you using the pick pocket task of the Sleight of Hand skill. An ilskitt’s bonus to this check is 4 + the ilskitt’s level, or your Sleight of Hand bonus, whichever is higher. The target automatically succeeds at noticing the attempt.