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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Tetlotolan Companions
Source
Galaxy Exploration Manual pg. 95
This squat hexapod’s body has radial symmetry and resembles a starfish with tall, fern-like crests that chime softly when rustled. They filter feed on sounds, migrating slowly to absorb a varied diet.
Tetlotolan
Levels 1-12
Small aberration
Senses
darkvision 60 ft.
Good Save
Will;
Bad Saves
Fort, Reflex
Resistances
sonic 5
Speed
25 ft.
Melee Attack
frond (So)
Space
5 ft.
Reach
5 ft.
Ability Modifiers
Con, Cha
Special Abilities
Discordant Burst (Ex, 7th level)
Every 1d6 rounds, a tetlotolan can create a 5-foot-radius burst of unsettling harmonics within 30 feet as a standard action. Creatures in the area become flat-footed and off-target for 1 round unless they succeed at a Fortitude save (DC = 10 + 1-1/2 × the tetlotolan’s level)
Frond (Ex)
A tetlotolan’s frond attack targets EAC and has the unwieldy weapon property.