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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Silicanid Companions
SFS Note:
The silicanid companion is not legal for play without a boon permitting its use.
Source
Starfinder #40: Planetfall pg. 61
Silicanids have surged in popularity as pets, especially on worlds outside of the Weydana system. Although they can adapt to most environments, they don't reproduce in captivity, greatly increasing their value. Small breeding populations have been released into the wild on a handful of worlds in Near Space. Silicanids can be found on the black market, where they demand an emperor’s ransom. Starfarers have happened upon silicanids on their adventures, adopting the creatures as companions.
Silicanid
Levels 1-15
Small animal (fire)
Senses
blindsense (scent) 60 ft., low-light vision
Good Save
Reflex;
Bad Saves
Fort, Will
Immunities
fire
Weaknesses
vulnerable to cold
Speed
40 ft.; burrow 20 ft.
Melee Attack
bite (F & P) or claws (F & S)
Space
5 ft.
Reach
5 ft.
Ability Modifiers
Dex, Wis
Special Abilities
Aura of Warmth (Ex)
Silicanids exude an aura of soothing warmth. Creatures adjacent to a silicanid are immune to the effects of cold weather, treat severe cold as cold weather, and treat extreme cold as severe cold.
Takedown (Ex)
When a silicanid attacks on a charge and hits a creature of Medium size or smaller, the target is knocked prone.
Tracking (Ex)
A silicanid can use Perception to perform the follow tracks task of the Survival skill, using scent.