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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Marwaul Companions
Source
Starfinder #42: Whispers of the Eclipse pg. 54
Known for their amiability and preciousness, a marwaul makes for an excellent animal companion and lookout for low-level adventurers.
Marwaul
Levels 1-5
Tiny animal
Senses
blindsight (vibration) 80 ft., low-light vision
Good Save
Reflex;
Bad Saves
Fort, Will
Resistances
cold 5
Speed
30 ft., burrow 10 ft., climb 15 ft.
Melee Attack
bite (P) or claws (S)
Space
0 ft.
Reach
0 ft.
Ability Modifiers
Dex, Wis
Special Abilities
Wail (Ex)
As a standard action, a marwaul can make a hypersonic hoot targeting a single creature within 30 feet; the target must succeed at a Fortitude saving throw (DC = 10 + 1-1/2 × the marwaul’s level) or be nauseated for 1d4 rounds. Creatures targeted by this ability are immune to marwaul wails for 24 hours.
Watchful (Ex)
Marwauls are always alert. While your marwaul companion is sharing your space and not moving, you gain a +1 circumstance bonus to Perception and initiative checks.