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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Localized Water Elemental Companions
Source
Interstellar Species pg. 82
Water elementals are common on Kalo-Mahoi, and the longer they remain on the Material Plane, the more they tend to adapt, taking on a semipermanent shape. While this diminishes some of the elemental’s resistances, it also drives them to imprint on and work with other creatures, such as kalos.
Localized Water Elemental
Levels 1-11
Small or Medium outsider (elemental, water)
Senses
darkvision 60 ft.
Good Save
Fort;
Bad Saves
Reflex, Will
Speed
20 ft.; swim 40 ft.
Melee Attack
slam (B)
Space
5 ft.
Reach
5 ft.
Ability Modifiers
Str, Dex
Special Abilities
Demi-Elemental (Su)
A localized water elemental lacks elemental immunities. Instead, it gains a +2 bonus to saving throws against bleed, critical hit, paralysis, poison, sleep effects, and stunning effects. A localized elemental can be flanked.
Jet (Ex)
While in water, a localized water elemental can charge as a standard action without the normal charge penalties. When it deals damage at the end of a charge in this way, it deals additional damage equal to its level.
Water Manipulation (Su; 5th level)
A localized water elemental can attempt grapple or reposition combat maneuvers with a +2 circumstance bonus at a range of 30 feet so long as both the elemental and its target are in contact with the same body of water.