Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Creature Companions

The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.

Pot-Bellied Bulette Companions

Source Ports of Call pg. 73
New Horizons Luxury Retreats’ genetic engineers have reached back into the mists of lost Golarion’s past to recreate one of that planet’s most feared predators... in miniature form! By shrinking the original creature’s size and dampening its voracious appetite, these scientists have essentially domesticated the bulette. The tiny, pot-bellied versions of these landsharks retain their iconic dorsal fin and ability to burrow through the earth.

Pot-Bellied BuletteLevels 2-8

Tiny magical beast
Senses blindsense (vibration) 30 ft., darkvision 60 ft., low-light vision
Good Save Fort; Bad Saves Reflex, Will
Speed 30 ft., burrow 20 ft.
Melee Attack jaws (P)
Space 2 1/2 ft. Reach 0 ft.
Ability Modifiers Str, Con

Special Abilities

Leaping Charge (Ex) As a full action, a pot-bellied bulette can jump, and if it enters an opponent’s space at the end of a horizontal jump or the apex of a vertical jump, it can make a melee attack.
If the pot-bellied bulette jumps at least 20 feet horizontally or 5 feet vertically, it can make two melee attacks instead of one (with the standard –4 penalty to each attack). The pot-bellied bulette gains a +4 bonus to AC against attacks of opportunity for entering or leaving an opponent’s space during this action.