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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Vividile Companions
Source
Starfinder Enhanced pg. 137
Vividiles are clever, quadrupedal reptiles who absorb latent radiation, digest it, and use it to grow protective crystalline plates along their back and tail. As they age, these plates grow denser, particularly around the tip of the tail, where they form a club-like wedge. Vividiles use these plates and their tail to protect themselves, though they prefer to hunker down and hide under their protective plates, resorting to attacking with their tails only when faced with persistent predators.
While vividiles can be found in the wild, most are domesticated, and they’re an extremely popular pet in areas of varying radiation, as well as in and around mines. In addition to their ability to absorb radiation (and therefore lessen the effects of radiation on those around them), their scales change color in the presence of radiation, becoming a brilliant rainbow, which provides a reliable means of detecting radiation.
Vividiles are insectivores with a hearty appetite and are easy to win over with a regular meal of grubs, bugs, and other creepy crawlies. While a vividile can also gain some sustenance from the absorption of radiation, including ultraviolet radiation, this doesn’t satisfy their hunger and can lead to malnourishment.
Vividile
Levels 1-12
Small animal
Senses
darkvision 60 ft., low-light vision
Good Save
Fort;
Bad Saves
Reflex, Will
Immunities
radiation
Speed
30 ft.
Melee Attack
bite (P), tail (B)
Ranged Attack
rad shot (F; critical irradiate)
Space
5 ft.
Reach
5 ft.
Ability Modifiers
Con, Wis
Special Abilities
Hunker Down (Ex)
As a move action, a vividile can hunker down and take cover beneath its own crystalline plates. This grants the vividile cover until the next time it moves or takes an action.
Rad Shot (Ex, 7th level)
Every 1d4 rounds, a vividile can spit a ball of radiative mucous as a ranged attack that targets EAC and has a range increment of 60 feet and the irradiate critical hit effect.
Radiation Absorption (Ex)
When a vividile is within 5 feet of a square containing any level of radiation, the color of the vividile’s scales change dramatically as it absorbs this radiation. Creatures within 5 feet of a vividile are immune to the effects of low radiation, and treat any other levels of radiation as if it were downgraded by one level. For example, high radiation is treated as medium radiation and medium radiation is treated as low radiation.