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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Thakasa Companions
Source
Alien Archive 3 pg. 146
Thakasas are close evolutionary relatives of Castrovel’s shotalashus. Long before the Gap, they were the chosen mount of an aerial cavalry, but with the proliferation of flying vehicles, they have become much rarer.
Thakasa
Levels 13-20
Large magical beast
Senses
darkvision 60 ft., low-light vision
Good Save
Reflex;
Bad Saves
Fort, Will
Speed
30 ft., fly 60 ft. (Ex, average)
Melee Attack
talons (P)
Space
10 ft.
Reach
5 ft.
Ability Modifiers
Dex, Str
Special Abilities
Death Dive (Ex)
If your thakasa companion is flying at the start of your turn, it can take the charge full action using its fly speed, provided that at least 10 feet of its movement is in a downward direction.
Midair Rescue (Ex)
If you fall off your thakasa companion while at least 30 feet above the ground, it automatically dives to catch you as a reaction, if able. If it catches you, you are mounted but gain the prone condition. You can use the stand up move action to lose the prone condition.