Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Augmentation Manufacturers

Source Starfinder #29: The Cradle Infestation pg. 51
When first acquired, no augmentation can have more than one manufacturer’s modification. However, many genetic engineers and hospitals offer options to customize existing augmentations. It is also possible to combine modifications by crafting an augmentation yourself. If you combine manufacturer modifications in any way, the final price of the item is equal to the normal price plus an additional 10% plus the cost of the modifications. The GM is the final arbiter of whether a modification can be applied to an augmentation, as well as what modifications can or can’t can be combined.


CredenceCo

Source Drift Crisis pg. 117
Founded and operated by Triunite enthusiasts, CredenceCo designs magitech for pious clients of any faith, promising that by incorporating its augmentations, buyers become one step closer to their divine patrons. When you gain the augmentation, you can choose one 0-level spell from your class’s spell list. As long as you have a patron deity and faithfully uphold the deity’s teachings, you add that spell to your list of spells known. If the augmentation’s item level is 11 or higher, you instead choose and learn two 0-level spells.