Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Mech Examples

Auxiliary Systems | Frames | Limbs (Lower) | Limbs (Upper) | Power Cores | Upgrades | Weapons


Azlanti Mechs

The Azlanti Star Empire manufactures a variety of powerful weapons to maintain total supremacy over its sector of space, and their mechs prove no exception. These paragons of weaponized technomagic typically feature sleek, humanoid shapes inspired by the conventional Aeon Guard armored silhouette. The Star Empire’s mechs are reflections of the empire’s grandeur and hubris, and Azlanti manufacturers design models with equal consideration paid to aesthetics and combat functionality.
Two of the most common Azlanti models are the Aeon Striker and the Imperator Pinion. The Aeon Striker relies on its inherent mobility and speed—along with the twitch reflexes of its operators—to control the battlefield. Strikers are found at the flash points of battles, teleporting into the action and unleashing flurries of attacks against larger, slower enemies. After delivering these surgical attacks, the Striker blinks out of range to pursue the next target.

Aeon Striker - Tier 6

Source Tech Revolution pg. 118
Gargantuan blinkstriker
Operators 2-6; PP 5 (1/turn, max 12)
Speed 90 ft.;
Senses blindsense (vibration) 30 ft., darkvision 120 ft., low-light vision

Defense

HP 66; SP 15; Hardness 3
EAC 23; KAC 24
Fort +6; Ref +8
Immunities construct immunities

Offense

Melee thundergauntlet (upper limb—3d6+11 So; critical knockdown)
Ranged rotary cannon (frame—3d10+6 P), or
laser rifle (frame—3d8+6 F; burn 1d8)
Space 20 ft.; Reach 20 ft.
Strength +5

Systems

Power Core mk 2 eternal (aeon core); Lower Limbs fast biped; Upper Limbs precision arms (+2 melee, +1 ranged); Auxiliary autotarget, entry hatch, haste circuit, plasma-shock circuits, teleporter; Upgrades fleet

Imperator Pinion - Tier 14

Source Tech Revolution pg. 118
Gargantuan heavenspiercer
Operators 2–6; PP 5 (1/turn, max 12)
Speed 20 ft., fly 60 ft. (average);
Senses blindsense (vibration) 30 ft., darkvision 120 ft., low-light vision

Defense

HP 112; SP 31; Hardness 7
EAC 32; KAC 35
Fort +12; Ref +13
Immunities construct immunities

Offense

Melee autospear (upper limb—9d8+21 P)
Ranged laser rifle (upper limb—9d8+14 F; critical burn 4d8) or
rocket launcher (frame—9d10+14 F&P explode [10 ft.])
Space 20 ft.; Reach 20 ft. (30 ft. with autospear)
Strength +7

Systems

Power Core mk 2 eternal (aeon core); Lower Limbs basic biped; Upper Limbs assault arms (+0 melee, +1 ranged); Auxiliary ammo reserve, autotarget, entry hatch, weapon core (acid, cold); Upgrades superior computer