Archives of Nethys

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Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Mech Examples

Auxiliary Systems | Frames | Limbs (Lower) | Limbs (Upper) | Power Cores | Upgrades | Weapons


Mech Lower Limbs

Source Tech Revolution pg. 101
A mech's lower limbs typically take the form of legs, though hover pads and tank treads are common alternatives. A mech is limited to a single set of lower limbs. Lower limbs modify a variety of the mech's statistics and might grant additional movement options or provide additional uses for Power Points.

Click here for the full rules on Mech Lower Limbs.

Biped, Agile

Source Tech Revolution pg. 101
These legs provide a boost in mobility and protection.
Base HP +0; Hit Point Advancement +0
EAC +2; KAC +2; Fort +0; Ref +1
Lower Limb Slots 0; Speed +10; Other Movement +None
Cost 1.5 x tier

Biped, Basic

Source Tech Revolution pg. 101
These legs provide basic mobility and little else.
Base HP +0; Hit Point Advancement +0
EAC +0; KAC +1; Fort +0; Ref +0
Lower Limb Slots 0; Speed +0; Other Movement +None
Cost 0 x tier

Biped, Fast

Source Tech Revolution pg. 101
These lean and powerful legs enable sudden bursts of speed.
Base HP +2; Hit Point Advancement +0
EAC +1; KAC +1; Fort +0; Ref +1
Lower Limb Slots 0; Speed +20; Other Movement +None
  • Sprint (1 PP) The mech gains a +10-foot enhancement bonus to its speed for 1 round.
Cost 1 x tier

Biped, Heavy

Source Tech Revolution pg. 101
These armored legs limit speed but grant extreme durability.
Base HP +4; Hit Point Advancement +1
EAC +1; KAC +1; Fort +1; Ref +0
Lower Limb Slots 1; Speed +10; Other Movement +None
  • Trample (2 PP) As a full action, the mech uses the trample universal creature ability. This deals low bludgeoning damage, as a mech weapon with a level equal to the mech’s tier. The Reflex save DC equals 12 + 1/2 × the mech’s tier.
Cost 2 x tier

Hoverpad

Source Tech Revolution pg. 101
In place of legs, the mech rides atop a broad anti-gravity array.
Base HP +0; Hit Point Advancement +0
EAC +1; KAC +1; Fort +0; Ref +0
Lower Limb Slots 0; Speed +0; Other Movement +Fly +10 ft. (perfect, maximum elevation 5ft)
Cost 1 x tier

Quadruped

Source Tech Revolution pg. 101
The mech has four spider-like legs that provide exceptional stability.
Base HP +4; Hit Point Advancement +0
EAC +0; KAC +2; Fort +1; Ref +1
Lower Limb Slots 1; Speed +10; Other Movement +None
Special The mech gains a +4 bonus to its KAC against bull rush and trip combat maneuvers.
Cost 1.5 x tier

Tracked

Source Tech Revolution pg. 101
The mech rides atop powerful treads rather than legs.
Base HP +8; Hit Point Advancement +1
EAC +0; KAC +2; Fort +1; Ref +0
Lower Limb Slots 0; Speed +0; Other Movement +None
Cost 1.5 x tier