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Archives of Nethys
Mechs
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Terrestrial Vehicles
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Starships
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Vehicle Modifications
Mech Examples
Auxiliary Systems
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Frames
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Limbs (Lower)
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Limbs (Upper)
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Upgrades
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Weapons
Mech Lower Limbs
Source
Tech Revolution pg. 101
A mech's lower limbs typically take the form of legs, though hover pads and tank treads are common alternatives. A mech is limited to a single set of lower limbs. Lower limbs modify a variety of the mech's statistics and might grant additional movement options or provide additional uses for Power Points.
Click here for the full rules on Mech Lower Limbs
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Biped, Agile
Source
Tech Revolution pg. 101
These legs provide a boost in mobility and protection.
Base HP
+0;
Hit Point Advancement
+0
EAC
+2;
KAC
+2;
Fort
+0;
Ref
+1
Lower Limb Slots
0;
Speed
+10;
Other Movement
+None
Cost
1.5 x tier
Biped, Basic
Source
Tech Revolution pg. 101
These legs provide basic mobility and little else.
Base HP
+0;
Hit Point Advancement
+0
EAC
+0;
KAC
+1;
Fort
+0;
Ref
+0
Lower Limb Slots
0;
Speed
+0;
Other Movement
+None
Cost
0 x tier
Biped, Fast
Source
Tech Revolution pg. 101
These lean and powerful legs enable sudden bursts of speed.
Base HP
+2;
Hit Point Advancement
+0
EAC
+1;
KAC
+1;
Fort
+0;
Ref
+1
Lower Limb Slots
0;
Speed
+20;
Other Movement
+None
Sprint (1 PP)
The mech gains a +10-foot enhancement bonus to its speed for 1 round.
Cost
1 x tier
Biped, Heavy
Source
Tech Revolution pg. 101
These armored legs limit speed but grant extreme durability.
Base HP
+4;
Hit Point Advancement
+1
EAC
+1;
KAC
+1;
Fort
+1;
Ref
+0
Lower Limb Slots
1;
Speed
+10;
Other Movement
+None
Trample (2 PP)
As a full action, the mech uses the trample universal creature ability. This deals low bludgeoning damage, as a mech weapon with a level equal to the mech’s tier. The Reflex save DC equals 12 + 1/2 × the mech’s tier.
Cost
2 x tier
Hoverpad
Source
Tech Revolution pg. 101
In place of legs, the mech rides atop a broad anti-gravity array.
Base HP
+0;
Hit Point Advancement
+0
EAC
+1;
KAC
+1;
Fort
+0;
Ref
+0
Lower Limb Slots
0;
Speed
+0;
Other Movement
+Fly +10 ft. (perfect, maximum elevation 5ft)
Cost
1 x tier
Quadruped
Source
Tech Revolution pg. 101
The mech has four spider-like legs that provide exceptional stability.
Base HP
+4;
Hit Point Advancement
+0
EAC
+0;
KAC
+2;
Fort
+1;
Ref
+1
Lower Limb Slots
1;
Speed
+10;
Other Movement
+None
Special
The mech gains a +4 bonus to its KAC against bull rush and trip combat maneuvers.
Cost
1.5 x tier
Tracked
Source
Tech Revolution pg. 101
The mech rides atop powerful treads rather than legs.
Base HP
+8;
Hit Point Advancement
+1
EAC
+0;
KAC
+2;
Fort
+1;
Ref
+0
Lower Limb Slots
0;
Speed
+0;
Other Movement
+None
Cost
1.5 x tier