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Mech Upgrades
Source
Tech Revolution pg. 108
If you have leftover MP—which is especially likely for a mech with many operators—you can spend them on miscellaneous upgrades, representing further specialization of your mech's technology. These options are relatively expensive for the benefit they provide, so it's often best to upgrade a mech's frame, limbs, and other features first.
Cost
: These upgrades have a scaling cost. The first time a specific upgrade is purchased, use the listed cost. Each additional time the same upgrade is purchased for the mech, increase the upgrade's cost per tier by 1; this increase is cumulative. For example, the fleet upgrade costs a number of Mech Points equal to 2 × the mech's tier the first time it's purchased, 3 × tier the second time, 4 × tier the third time, and so on.
Click here for the full rules on Mech Upgrades
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Ehanced Shields
Source
Tech Revolution pg. 108
Effect
Increase the mech’s Shield Points by an amount equal to its tier.
Cost
3 x tier
Fleet
Source
Tech Revolution pg. 108
Effect
Increase each of the mech’s movement speeds by 10 feet.
Cost
2 x tier
Rapid Reflexes
Source
Tech Revolution pg. 108
Effect
The mech gains a +1 bonus to its EAC and to its Reflex saving throws.
Cost
2 x tier
Reinforced Frame
Source
Tech Revolution pg. 108
Effect
Increase the mech frame’s base HP by 5, and increase its HP advancement by 1.
Cost
1 x tier
Superior Computer
Source
Tech Revolution pg. 108
Effect
The mech’s onboard computer has a tier equal to half the mech’s tier (minimum 1). The computer also gains the alarm countermeasure and one of the following upgrades or countermeasures: artificial personality, feedback, hardened, security II, or shock grid (rank 2).
Cost
0.5 x tier
Special
Purchasing this upgrade doesn’t increase the cost of subsequent superior computer upgrades.
Unbreakable Armor
Source
Tech Revolution pg. 108
Effect
The mech gains a +1 bonus to its KAC and to its Fortitude saving throws.
Cost
2 x tier