Archives of Nethys

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Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Mech Examples

Auxiliary Systems | Frames | Limbs (Lower) | Limbs (Upper) | Power Cores | Upgrades | Weapons


Lynkor


Lynkor Modular Valko (Tamine Mission Pod) - Tier 3

Source Mechageddon! pg. 143
Huge skirmisher
Operators 1-2; PP 6 (1/turn, max 13)
Speed 70 ft.;
Senses blindsense (vibration) 30 ft., darkvision 120 ft.; low-light vision

Defense

HP 38; SP 10; Hardness 1
EAC 20; KAC 23
Fort +6; Ref +6
Immunities construct immunities

Offense

Melee adamantine claws (lower limbs— 2d6+7 S; penetrating; critical bleed 1d6)
Ranged laser rifle (frame—2d6+3 F; critical burn 1d6) or missile battery (frame—2d4+3 F & P) or technosling (upper limb—2d6 B or P; critical knockdown)
Space 15 ft.; Reach 15 ft.
Strength +4

Systems

Power Core mk 2 eternal (scrapper); Lower Limbs quadruped; Upper Limbs precision arms (+1 ranged); Auxiliary autotarget, thrusters; Upgrades enhanced shields, reinforced frame

Lynkor Modular Valko - Tier 3

Source Mechageddon! pg. 143
Huge skirmisher
Operators 1-2; PP 6 (1/turn, max 13)
Speed 70 ft.;
Senses blindsense (vibration) 30 ft., darkvision 120 ft.; low-light vision

Defense

HP 38; SP 9; Hardness 1
EAC 19; KAC 22
Fort +6; Ref +6
Immunities construct immunities

Offense

Melee adamantine claws (lower limbs— 2d6+7 S; penetrating; critical bleed 1d6)
Space 15 ft.; Reach 15 ft.
Strength +4

Systems

Power Core mk 2 eternal (see mission pod for core template); Lower Limbs quadruped; Upper Limbs (see mission pod); Auxiliary thrusters

Lynkor Modular Valko (Duello Mission Pod) - Tier 3

Source Mechageddon! pg. 143
Huge skirmisher
Operators 1-2; PP 6 (1/turn, max 13)
Speed 70 ft.;
Senses blindsense (vibration) 30 ft., darkvision 120 ft.; low-light vision

Defense

HP 46; SP 9; Hardness 1
EAC 20; KAC 25
Fort +7; Ref +6
Immunities construct immunities

Offense

Melee adamantine claws (lower limbs—2d6+8 S; penetrating; critical bleed 1d6) or spiked shield (upper limb—2d6+8 B or P; critical bleed 1d6)
Ranged sonic shotgun (frame—2d6+3 So; blast; penetrating; critical knockdown)
Space 15 ft.; Reach 15 ft.
Strength +5

Systems

Power Core mk 2 eternal (scrapper); Lower Limbs quadruped; Upper Limbs powerful arms (+1 melee); Auxiliary plasma-shock circuits, thrusters; Upgrades reinforced frame, unbreakable armor

Lynkor Modular Valko (Kelina Mission Pod) - Tier 3

Source Mechageddon! pg. 143
Huge skirmisher
Operators 1-2; PP 6 (1/turn, max 13)
Speed 80 ft.;
Senses blindsense (vibration) 30 ft., darkvision 120 ft.; low-light vision

Defense

HP 49; SP 9; Hardness 1
EAC 22; KAC 24
Fort +6; Ref +7
Immunities construct immunities

Offense

Melee adamantine claws (lower limbs— 2d6+7 S; penetrating; critical bleed 1d6)
Ranged rocket launcher (frame—2d8+3 F&P; explode [10 ft.]; unwieldy) or rotary cannon (frame—2d8+3 P)
Space 15 ft.; Reach 15 ft.
Strength +4

Systems

Power Core mk 2 eternal (aeon); Lower Limbs quadruped; Upper Limbs tough arms; Auxiliary thrusters, weapon core (cold, fire); Upgrades fleet, rapid reflexes, reinforced frame

Lynkor Modular Valko (Olheo Mission Pod) - Tier 3

Source Mechageddon! pg. 143
Huge skirmisher
Operators 1-2; PP 6 (1/turn, max 13)
Speed 80 ft.;
Senses blindsense (vibration) 30 ft., darkvision 120 ft.; low-light vision

Defense

HP 38; SP 9; Hardness 1
EAC 22; KAC 24
Fort +6; Ref +7
Immunities construct immunities

Offense

Melee swordwhip (upper limb—2d6+3 S)
Ranged flamethrower (upper limb—2d8 +3 F; critical burn 1d8) or missile battery (frame—2d6 F&P)
Space 15 ft.; Reach 15 ft.
Strength +4

Systems

Power Core mk 2 eternal (aeon); Lower Limbs quadruped; Upper Limbs precision arms; Auxiliary haste circuit, thrusters; Upgrades fleet, rapid reflexes

Twin-Lynkor Modular Valko - Tier 5

Source Mechageddon! pg. 144
Gargantuan legionnaire
Operators 2-6; PP 2 (3/turn, max 10)
Speed 70 ft.;
Senses blindsense (vibration) 30 ft., darkvision 120 ft.; low-light vision

Defense

HP 69; SP 13; Hardness 3
EAC 23; KAC 26
Fort +8; Ref +8
Immunities construct immunities

Offense

Melee adamantine claws +10 (lower limbs—3d6+11 S; penetrating; critical bleed 1d6)
Ranged laser rifle (frame—3d6+5 F; critical burn 1d6) or missile battery (frame—3d4+5 F & P) or rotary cannon (upper limb—3d8+5 P)
Space 30 ft.; Reach 30 ft.
Strength +6

Systems

Power Core mk 4 dynamo (battle); Lower Limbs quadruped; Upper Limbs assault (+1 melee); Auxiliary ammo reserves, autotarget, thrusters, weapon core (fire, sonic); Upgrades rapid reflexes, reinforced frame, unbreakable armor