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Shoridron Source Mechageddon! pg. 149 Huge skyspy (phase, pyramid, recon) Operators 1-2; PP 8 (2/turn, max 17) Speed fly 100 ft. (perfect); Senses blindsense (vibration) 30 ft., darkvision 120 ft., low-light vision, sense through (vision)DefenseHP 129; SP 37; Hardness 8 EAC 39; KAC 40 Fort +14; Ref +16 Immunities construct immunitiesOffenseMelee frost rifle (frame—12d10+17 C plus artificial infundibulum [DC 25]; critical staggered) or laser rifle (frame—12d8+17 F plus artificial infundibulum [DC 25]; critical burn 6d8) or plasma rifle (frame—12d10+17 E&F plus artificial infundibulum [DC 25]; critical wound) Space 15 ft.; Reach 0 ft. Strength +7SystemsPower Core mk 4 eternal (artificial infundibulum); Lower Limbs hoverpad; Upper Limbs none (pyramid); Auxiliary cloaker, plasma-shock circuits, reconnaissance array; Upgrades fleet, superior computer (Tier 8; alarm, security II, shock grid [rank 2]) Source Mechageddon! pg. 149 Gargantuan dropship (pyramid) Operators 2-6; PP 8 (2/turn, max 17) Speed fly 60 ft. (average); Senses blindsense (vibration) 30 ft., darkvision 120 ft., low-light vision, sense through (vision)DefenseHP 105; SP 23; Hardness 7 EAC 28; KAC 29 Fort +10; Ref +9 Immunities construct immunitiesOffenseRanged laser rifle (frame—6d6+10 F plus artificial infundibulum [DC 21]; critical burn 3d6) or plasma rifle (frame—5d10+10 E&F plus artificial infundibulum [DC 21]; critical wound) Space 20 ft.; Reach 20 ft. Strength +6SystemsPower Core mk 4 eternal (artificial infandibulum); Lower Limbs hoverpad; Upper Limbs none (pyramid); Auxiliary ammo reserve, cargo catapult (pyramid), cargo hold, plasma-shock circuits, systems jammer
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