|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Mechs
|
Terrestrial Vehicles
|
Starships
|
Vehicle Modifications
Mech Examples
Auxiliary Systems
|
Frames
|
Limbs (Lower)
|
Limbs (Upper)
|
Power Cores
|
Upgrades
|
Weapons
Auger
Source
Mechageddon! pg. 152
A whirlwind of blades, borers, gears, and scoops designed for mining form this mech base.
Base HP
+4;
Hit Point Advancement
+1
EAC
+0;
KAC
+2;
Fort
+1;
Ref
+0
Lower Limb Slots
0;
Speed
+-10;
Other Movement
+burrow 40 ft.
Special
Excavate (2 PP)
As a standard action, the mech increases its burrow speed to its full movement speed, creating a 25-foot-wide tunnel. Any creature occupying a space it burrows through must succeed at a Reflex save or be pushed to the nearest available space and take medium bludgeoning damage, as a mech weapon with a level equal to the mech’s tier. The Reflex save DC equals 12 + 1/2 × the mech’s tier. On a success, the creature chooses the space they’re moved to and doesn’t take damage. Any creature without a burrow speed automatically fails the save.
Excavate (2 PP)
As a standard action, the mech can spend all of its PP (minimum 3) to activate its self-destruct mechanism and explode. The explosion deals piercing damage to itself and all targets within a 60-foot radius. This damage is halved with a successful Reflex save. The mech activating this mechanism automatically fails its own Reflex save.
Cost
2 x tier