Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Mech Examples

Auxiliary Systems | Frames | Limbs (Lower) | Limbs (Upper) | Power Cores | Upgrades | Weapons


Auger

Source Mechageddon! pg. 152
A whirlwind of blades, borers, gears, and scoops designed for mining form this mech base.
Base HP +4; Hit Point Advancement +1
EAC +0; KAC +2; Fort +1; Ref +0
Lower Limb Slots 0; Speed +-10; Other Movement +burrow 40 ft.
Special Excavate (2 PP) As a standard action, the mech increases its burrow speed to its full movement speed, creating a 25-foot-wide tunnel. Any creature occupying a space it burrows through must succeed at a Reflex save or be pushed to the nearest available space and take medium bludgeoning damage, as a mech weapon with a level equal to the mech’s tier. The Reflex save DC equals 12 + 1/2 × the mech’s tier. On a success, the creature chooses the space they’re moved to and doesn’t take damage. Any creature without a burrow speed automatically fails the save.
  • Excavate (2 PP) As a standard action, the mech can spend all of its PP (minimum 3) to activate its self-destruct mechanism and explode. The explosion deals piercing damage to itself and all targets within a 60-foot radius. This damage is halved with a successful Reflex save. The mech activating this mechanism automatically fails its own Reflex save.
Cost 2 x tier