EmeticEmetics are used to purge ingested toxins before they enter the bloodstream. One round after ingesting an emetic, you must succeed at a DC 12 Fortitude save or become nauseated for a number of rounds equal to 1d10 minus the medicinal’s tier (minimum 1 round); you can voluntarily fail this saving throw. If you take an emetic during the onset period of an ingested poison or drug, you attempt your initial saving throw with a bonus equal to 5 + the medicinal’s tier. This bonus is reduced by 5 if you take the emetic after the initial onset period. You gain no benefit from the emetic if you remove or suppress the nauseated condition it causes. Source Galaxy Exploration Manual pg. 43 Category Medicinals Level 1;Price 75 Source Galaxy Exploration Manual pg. 43 Category Medicinals Level 5;Price 450Source Galaxy Exploration Manual pg. 43 Category Medicinals Level 10;Price 2,700Source Galaxy Exploration Manual pg. 43 Category Medicinals Level 15;Price 16,200
|