Source Starfinder #42: Whispers of the Eclipse pg. 49 Size Small Maneuverability good (+1 Piloting, turn 1) HP 35 (increment 5); DT —; CT 7 Mounts forward arc (2 light), aft arc (1 light) Expansion Bays 1 (usually cargo hold) Minimum Crew 1; Maximum Crew 3 Cost 2
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Source Drift Crisis pg. 147 Size Tiny Maneuverability perfect (+2 Piloting, turn 0) HP 15 (increment 5); DT —; CT 3 Mounts none Expansion Bays — Minimum Crew 0; Maximum Crew 0 Cost 3Special AbilitiesA starship made with the starship drone base frame has no life support, artificial gravity, or crew quarters. All its components are accessible from outside the ship, usually through maintenance hatches and other access ports. A starship drone is usually equipped with a VI, or virtual intelligence system. The ship’s VI obeys instructions according to its programming, but it can navigate and use onboard systems when supervision isn’t available.
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Source Starfinder Core Rulebook pg. 295 Size Tiny Maneuverability perfect (+2 Piloting, turn 0) HP 20 (increment 5); DT —; CT 4 Mounts forward arc (1 light), aft arc (1 light) Expansion Bays — Minimum Crew 1; Maximum Crew 1 Cost 4
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Source Starfinder #19: Fate of the Fifth pg. 57 Size Tiny Maneuverability perfect (+2 Piloting, turn 0) HP 25 (increment 5); DT —; CT 5 Mounts forward arc (1 light) Expansion Bays — Minimum Crew 1; Maximum Crew 1 Cost 5Special AbilitiesEMP Dispersal (Ex) When a starship built with a statikete frame is hit with an EMP weapon, it reduces the duration of that weapon’s effect by half, rounded down to a minimum of 0 rounds.
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Source Starfinder Core Rulebook pg. 295 Size Tiny Maneuverability perfect (+2 Piloting, turn 0) HP 30 (increment 5); DT —; CT 6 Mounts forward arc (2 light) Expansion Bays — Minimum Crew 1; Maximum Crew 1 Cost 6
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Source Starfinder Core Rulebook pg. 295 Size Small Maneuverability perfect (+2 Piloting, turn 0) HP 35 (increment 5); DT —; CT 7 Mounts forward arc (1 light) Expansion Bays 3 (usually cargo holds or passenger seating) Minimum Crew 1; Maximum Crew 4 Cost 6
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Source Starfinder Core Rulebook pg. 295 Size Tiny Maneuverability good (+1 Piloting, turn 1) HP 35 (increment 5); DT —; CT 7 Mounts forward arc (2 light [1 must be a tracking weapon]), aft arc (1 light) Expansion Bays — Minimum Crew 1; Maximum Crew 2 Cost 8
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Source Starfinder Core Rulebook pg. 295 Size Small Maneuverability good (+1 Piloting, turn 1) HP 40 (increment 10); DT —; CT 8 Mounts forward arc (2 light), port arc (1 light), starboard arc (1 light) Expansion Bays 3 Minimum Crew 1; Maximum Crew 6 Cost 10
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Source Drift Crisis pg. 103 Size Small Maneuverability average (+0 Piloting, turn 2) HP 50 (increment 10); DT —; CT 10 Mounts forward arc (2 light), port arc (1 light), starboard arc (1 light) Expansion Bays 1 Minimum Crew 1; Maximum Crew 6 Cost 10Special AbilitiesExpanded Engine Bay A light hauler has an expanded engine bay that can accommodate engines designed for Medium-sized starships to give it the power necessary to tow vessels larger than itself. While fitted with Medium-sized thrusters and not towing a ship, the light hauler’s speed increases by 2.
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Source Ports of Call pg. 31 Size Small Maneuverability good (+1 Piloting, turn 1) HP 35 (increment 10); DT —; CT 7 Mounts forward arc (1 light), turret (1 heavy) Expansion Bays 1 Minimum Crew 1; Maximum Crew 2 Cost 10
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Source Starfinder Core Rulebook pg. 295 Size Medium Maneuverability good (+1 Piloting, turn 1) HP 55 (increment 10); DT —; CT 11 Mounts forward arc (1 light), port arc (1 light), starboard arc (1 light), turret (1 light) Expansion Bays 4 Minimum Crew 1; Maximum Crew 6 Cost 12
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Source Starfinder Core Rulebook pg. 295 Size Medium Maneuverability average (+0 Piloting, turn 2) HP 70 (increment 15); DT —; CT 14 Mounts forward arc (1 heavy, 1 light), aft arc (1 light), turret (2 light) Expansion Bays 5 Minimum Crew 1; Maximum Crew 6 Cost 15
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Source Alien Archive pg. 89 Size Medium Maneuverability average (+0 Piloting, turn 2) HP 85 (increment 15); DT —; CT 17 Mounts forward arc (1 heavy, 1 light), port arc (1 light), starboard arc (1 light), aft arc (1 light) Expansion Bays 6 Minimum Crew 1; Maximum Crew 6 Cost 20Special AbilitiesDrift Resistant (Ex) An oma’s body must be specially refitted to accommodate Drift travel; installing a Drift engine in an oma increases the price of the engine by 50%.
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Source Drift Crisis pg. 103 Size Large Maneuverability clumsy (-2 Piloting, turn 4) HP 100 (increment 15); DT —; CT 20 Mounts forward arc (1 heavy), turret (2 light) Expansion Bays 2 Minimum Crew 4; Maximum Crew 10 Cost 20
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Source Starfinder Core Rulebook pg. 295 Size Large Maneuverability average (+0 Piloting, turn 2) HP 150 (increment 20); DT —; CT 30 Mounts forward arc (2 heavy), port arc (1 light), starboard arc (1 light), aft arc (1 light), turret (1 light) Expansion Bays 4 Minimum Crew 6; Maximum Crew 20 Cost 30
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Source Starfinder Core Rulebook pg. 295 Size Large Maneuverability average (+0 Piloting, turn 2) HP 120 (increment 20); DT —; CT 24 Mounts forward arc (1 heavy, 2 light), port arc (1 heavy), starboard arc (1 heavy) Expansion Bays 8 Minimum Crew 6; Maximum Crew 20 Cost 40
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Source Drift Crisis pg. 103 Size Large Maneuverability poor (-1 Piloting, turn 3) HP 140 (increment 20); DT —; CT 28 Mounts forward arc (1 heavy, 1 light), port arc (1 heavy), starboard arc (1 heavy) Expansion Bays 2 Minimum Crew 6; Maximum Crew 20 Cost 40Special AbilitiesExpanded Engine Bay A heavy hauler has an expanded engine bay that can accommodate engines designed for Huge-sized starships to give it the power necessary to tow vessels larger than itself. While fitted with Huge-sized thrusters and not towing a ship, the heavy hauler’s speed increases by 2.
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Source Alien Archive 2 pg. 131 Size Large Maneuverability average (+0 Piloting, turn 2) HP 130 (increment 20); DT —; CT 26 Mounts forward arc (1 heavy, 1 light), port arc (1 light), starboard arc (1 light), aft arc (1 light), turret (1 light) Expansion Bays 7 Minimum Crew 6; Maximum Crew 20 Cost 45Special AbilitiesExtreme Resistance (Ex) An EMP weapon has half its normal
duration against a vessel built using this frame. The
vessel has a +1 bonus to its AC against direct fire weapons
that use gravity and a +1 bonus to Piloting checks the
pilot attempts due to gravity, such as escaping a tractor
beam. In addition, a biomechanical ship built from this
frame treats its radiation exposure as 1 level lower when
determining critical damage effects due to radiation.
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Source Starfinder Core Rulebook pg. 295 Size Huge Maneuverability poor (-1 Piloting, turn 3) HP 160 (increment 20); DT 5; CT 32 Mounts forward arc (1 heavy), aft arc (1 heavy), turret (2 light) Expansion Bays 10 Minimum Crew 20; Maximum Crew 50 Cost 55
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Source Starfinder Core Rulebook pg. 295 Size Huge Maneuverability average (+0 Piloting, turn 2) HP 180 (increment 25); DT 5; CT 36 Mounts forward arc (1 capital), port arc (1 light), starboard arc (1 light), turret (1 heavy) Expansion Bays 6 Minimum Crew 20; Maximum Crew 100 Cost 60
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Source Drift Crisis pg. 103 Size Gargantuan Maneuverability clumsy (-2 Piloting, turn 4) HP 200 (increment 25); DT —; CT 40 Mounts forward arc (2 heavy), port arc (2 light), starboard arc (2 light), turret (1 heavy, 1 light) Expansion Bays 4 Minimum Crew 10; Maximum Crew 40 Cost 100
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Source Starfinder Core Rulebook pg. 296 Size Gargantuan Maneuverability poor (-1 Piloting, turn 3) HP 240 (increment 30); DT 10; CT 48 Mounts forward arc (1 capital), port arc (3 heavy), starboard arc (3 heavy), turret (2 light) Expansion Bays 10 (must have at least 1 hanger bay) Minimum Crew 75; Maximum Crew 200 Cost 120
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Source Starfinder Core Rulebook pg. 296 Size Gargantuan Maneuverability average (+0 Piloting, turn 2) HP 280 (increment 40); DT 10; CT 56 Mounts forward arc (1 capital, 2 heavy), port arc (2 heavy, 1 light), starboard arc (2 heavy, 1 light), aft arc (1 light), turret (2 heavy) Expansion Bays 8 Minimum Crew 100; Maximum Crew 300 Cost 150
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Source Starfinder Core Rulebook pg. 296 Size Colossal Maneuverability clumsy (-2 Piloting, turn 4) HP 400 (increment 50); DT 15; CT 80 Mounts forward arc (2 capital, 2 heavy), port arc (1 capital, 3 heavy), starboard arc (1 capital, 3 heavy), turret (4 light) Expansion Bays 20 Minimum Crew 125; Maximum Crew 500 Cost 200
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Source Starfinder #6: Empire of Bones pg. 45 Size Supercolossal Maneuverability clumsy (-2 Piloting, turn 4) HP 450 (increment 75); DT 15; CT 90 Mounts forward arc (4 heavy), port arc (4 heavy), starboard arc (4 heavy), turret (2 capital) Expansion Bays — (unlimited; a base ship with increased width or length can support more expansion bays) Minimum Crew 150; Maximum Crew 100000 Cost 250
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Source Starfinder #6: Empire of Bones pg. 45 Size Supercolossal Maneuverability clumsy (-2 Piloting, turn 4) HP 550 (increment 100); DT 20; CT 110 Mounts forward arc (2 capital, 2 heavy, 1 spinal mount), port arc (2 capital, 3 heavy), starboard arc (2 capital, 3 heavy), turret (1 capital, 2 heavy) Expansion Bays — (unlimited; an ultranought with increased width or length can support more expansion bays) Minimum Crew 250; Maximum Crew 5000 Cost 350
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