Archives of Nethys

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Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Base Frames

Source Starfinder Core Rulebook pg. 294
Each starship has a base frame that determines its size, maneuverability, starting weapon mounts, hull strength, room for expansion, and other capacities. Although two ships that use the same frame might look radically different, they both have some of these base statistics in common. The frame of a starship includes all life support and artificial gravity systems necessary to keep the crew (and any passengers) alive and comfortable. The starship’s frame is also built with a transponder that is essentially the ship’s “address” for standard system-wide and unlimited-range communications (see page 430); this transponder can be turned off, during which time the starship can’t send or receive messages, but neither can it be tracked down by conventional means.

The base frames below are organized by size (from smallest to largest) and cost in Build Points (with less expensive frames coming first within a size). In general, the size and expansion bay capacities of a base frame can’t be changed without a great deal of time and money (and the GM’s permission), so it can be more effective to just start over with a different base frame when upgrading those aspects of a starship.

Pioneer

Source Starfinder #42: Whispers of the Eclipse pg. 49
Size Small
Maneuverability good (+1 Piloting, turn 1)
HP 35 (increment 5); DT —; CT 7
Mounts forward arc (2 light), aft arc (1 light)
Expansion Bays 1 (usually cargo hold)
Minimum Crew 1; Maximum Crew 3
Cost 2

Starship Drone

Source Drift Crisis pg. 147
Size Tiny
Maneuverability perfect (+2 Piloting, turn 0)
HP 15 (increment 5); DT —; CT 3
Mounts none
Expansion Bays
Minimum Crew 0; Maximum Crew 0
Cost 3

Special Abilities

A starship made with the starship drone base frame has no life support, artificial gravity, or crew quarters. All its components are accessible from outside the ship, usually through maintenance hatches and other access ports. A starship drone is usually equipped with a VI, or virtual intelligence system. The ship’s VI obeys instructions according to its programming, but it can navigate and use onboard systems when supervision isn’t available.

Racer

Source Starfinder Core Rulebook pg. 295
Size Tiny
Maneuverability perfect (+2 Piloting, turn 0)
HP 20 (increment 5); DT —; CT 4
Mounts forward arc (1 light), aft arc (1 light)
Expansion Bays
Minimum Crew 1; Maximum Crew 1
Cost 4

Statikete

Source Starfinder #19: Fate of the Fifth pg. 57
Size Tiny
Maneuverability perfect (+2 Piloting, turn 0)
HP 25 (increment 5); DT —; CT 5
Mounts forward arc (1 light)
Expansion Bays
Minimum Crew 1; Maximum Crew 1
Cost 5

Special Abilities

EMP Dispersal (Ex) When a starship built with a statikete frame is hit with an EMP weapon, it reduces the duration of that weapon’s effect by half, rounded down to a minimum of 0 rounds.

Interceptor

Source Starfinder Core Rulebook pg. 295
Size Tiny
Maneuverability perfect (+2 Piloting, turn 0)
HP 30 (increment 5); DT —; CT 6
Mounts forward arc (2 light)
Expansion Bays
Minimum Crew 1; Maximum Crew 1
Cost 6

Shuttle

Source Starfinder Core Rulebook pg. 295
Size Small
Maneuverability perfect (+2 Piloting, turn 0)
HP 35 (increment 5); DT —; CT 7
Mounts forward arc (1 light)
Expansion Bays 3 (usually cargo holds or passenger seating)
Minimum Crew 1; Maximum Crew 4
Cost 6

Fighter

Source Starfinder Core Rulebook pg. 295
Size Tiny
Maneuverability good (+1 Piloting, turn 1)
HP 35 (increment 5); DT —; CT 7
Mounts forward arc (2 light [1 must be a tracking weapon]), aft arc (1 light)
Expansion Bays
Minimum Crew 1; Maximum Crew 2
Cost 8

Light Freighter

Source Starfinder Core Rulebook pg. 295
Size Small
Maneuverability good (+1 Piloting, turn 1)
HP 40 (increment 10); DT —; CT 8
Mounts forward arc (2 light), port arc (1 light), starboard arc (1 light)
Expansion Bays 3
Minimum Crew 1; Maximum Crew 6
Cost 10

Light Hauler

Source Drift Crisis pg. 103
Size Small
Maneuverability average (+0 Piloting, turn 2)
HP 50 (increment 10); DT —; CT 10
Mounts forward arc (2 light), port arc (1 light), starboard arc (1 light)
Expansion Bays 1
Minimum Crew 1; Maximum Crew 6
Cost 10

Special Abilities

Expanded Engine Bay A light hauler has an expanded engine bay that can accommodate engines designed for Medium-sized starships to give it the power necessary to tow vessels larger than itself. While fitted with Medium-sized thrusters and not towing a ship, the light hauler’s speed increases by 2.

Tug

Source Ports of Call pg. 31
Size Small
Maneuverability good (+1 Piloting, turn 1)
HP 35 (increment 10); DT —; CT 7
Mounts forward arc (1 light), turret (1 heavy)
Expansion Bays 1
Minimum Crew 1; Maximum Crew 2
Cost 10

Explorer

Source Starfinder Core Rulebook pg. 295
Size Medium
Maneuverability good (+1 Piloting, turn 1)
HP 55 (increment 10); DT —; CT 11
Mounts forward arc (1 light), port arc (1 light), starboard arc (1 light), turret (1 light)
Expansion Bays 4
Minimum Crew 1; Maximum Crew 6
Cost 12

Transport

Source Starfinder Core Rulebook pg. 295
Size Medium
Maneuverability average (+0 Piloting, turn 2)
HP 70 (increment 15); DT —; CT 14
Mounts forward arc (1 heavy, 1 light), aft arc (1 light), turret (2 light)
Expansion Bays 5
Minimum Crew 1; Maximum Crew 6
Cost 15

Oma

Source Alien Archive pg. 89
Size Medium
Maneuverability average (+0 Piloting, turn 2)
HP 85 (increment 15); DT —; CT 17
Mounts forward arc (1 heavy, 1 light), port arc (1 light), starboard arc (1 light), aft arc (1 light)
Expansion Bays 6
Minimum Crew 1; Maximum Crew 6
Cost 20

Special Abilities

Drift Resistant (Ex) An oma’s body must be specially refitted to accommodate Drift travel; installing a Drift engine in an oma increases the price of the engine by 50%.

Tanker

Source Drift Crisis pg. 103
Size Large
Maneuverability clumsy (-2 Piloting, turn 4)
HP 100 (increment 15); DT —; CT 20
Mounts forward arc (1 heavy), turret (2 light)
Expansion Bays 2
Minimum Crew 4; Maximum Crew 10
Cost 20

Destroyer

Source Starfinder Core Rulebook pg. 295
Size Large
Maneuverability average (+0 Piloting, turn 2)
HP 150 (increment 20); DT —; CT 30
Mounts forward arc (2 heavy), port arc (1 light), starboard arc (1 light), aft arc (1 light), turret (1 light)
Expansion Bays 4
Minimum Crew 6; Maximum Crew 20
Cost 30

Heavy Freighter

Source Starfinder Core Rulebook pg. 295
Size Large
Maneuverability average (+0 Piloting, turn 2)
HP 120 (increment 20); DT —; CT 24
Mounts forward arc (1 heavy, 2 light), port arc (1 heavy), starboard arc (1 heavy)
Expansion Bays 8
Minimum Crew 6; Maximum Crew 20
Cost 40

Heavy Hauler

Source Drift Crisis pg. 103
Size Large
Maneuverability poor (-1 Piloting, turn 3)
HP 140 (increment 20); DT —; CT 28
Mounts forward arc (1 heavy, 1 light), port arc (1 heavy), starboard arc (1 heavy)
Expansion Bays 2
Minimum Crew 6; Maximum Crew 20
Cost 40

Special Abilities

Expanded Engine Bay A heavy hauler has an expanded engine bay that can accommodate engines designed for Huge-sized starships to give it the power necessary to tow vessels larger than itself. While fitted with Huge-sized thrusters and not towing a ship, the heavy hauler’s speed increases by 2.

Vermelith

Source Alien Archive 2 pg. 131
Size Large
Maneuverability average (+0 Piloting, turn 2)
HP 130 (increment 20); DT —; CT 26
Mounts forward arc (1 heavy, 1 light), port arc (1 light), starboard arc (1 light), aft arc (1 light), turret (1 light)
Expansion Bays 7
Minimum Crew 6; Maximum Crew 20
Cost 45

Special Abilities

Extreme Resistance (Ex) An EMP weapon has half its normal duration against a vessel built using this frame. The vessel has a +1 bonus to its AC against direct fire weapons that use gravity and a +1 bonus to Piloting checks the pilot attempts due to gravity, such as escaping a tractor beam. In addition, a biomechanical ship built from this frame treats its radiation exposure as 1 level lower when determining critical damage effects due to radiation.

Bulk Freighter

Source Starfinder Core Rulebook pg. 295
Size Huge
Maneuverability poor (-1 Piloting, turn 3)
HP 160 (increment 20); DT 5; CT 32
Mounts forward arc (1 heavy), aft arc (1 heavy), turret (2 light)
Expansion Bays 10
Minimum Crew 20; Maximum Crew 50
Cost 55

Cruiser

Source Starfinder Core Rulebook pg. 295
Size Huge
Maneuverability average (+0 Piloting, turn 2)
HP 180 (increment 25); DT 5; CT 36
Mounts forward arc (1 capital), port arc (1 light), starboard arc (1 light), turret (1 heavy)
Expansion Bays 6
Minimum Crew 20; Maximum Crew 100
Cost 60

Supertanker

Source Drift Crisis pg. 103
Size Gargantuan
Maneuverability clumsy (-2 Piloting, turn 4)
HP 200 (increment 25); DT —; CT 40
Mounts forward arc (2 heavy), port arc (2 light), starboard arc (2 light), turret (1 heavy, 1 light)
Expansion Bays 4
Minimum Crew 10; Maximum Crew 40
Cost 100

Carrier

Source Starfinder Core Rulebook pg. 296
Size Gargantuan
Maneuverability poor (-1 Piloting, turn 3)
HP 240 (increment 30); DT 10; CT 48
Mounts forward arc (1 capital), port arc (3 heavy), starboard arc (3 heavy), turret (2 light)
Expansion Bays 10 (must have at least 1 hanger bay)
Minimum Crew 75; Maximum Crew 200
Cost 120

Battleship

Source Starfinder Core Rulebook pg. 296
Size Gargantuan
Maneuverability average (+0 Piloting, turn 2)
HP 280 (increment 40); DT 10; CT 56
Mounts forward arc (1 capital, 2 heavy), port arc (2 heavy, 1 light), starboard arc (2 heavy, 1 light), aft arc (1 light), turret (2 heavy)
Expansion Bays 8
Minimum Crew 100; Maximum Crew 300
Cost 150

Dreadnought

Source Starfinder Core Rulebook pg. 296
Size Colossal
Maneuverability clumsy (-2 Piloting, turn 4)
HP 400 (increment 50); DT 15; CT 80
Mounts forward arc (2 capital, 2 heavy), port arc (1 capital, 3 heavy), starboard arc (1 capital, 3 heavy), turret (4 light)
Expansion Bays 20
Minimum Crew 125; Maximum Crew 500
Cost 200

Base Ship

Source Starfinder #6: Empire of Bones pg. 45
Size Supercolossal
Maneuverability clumsy (-2 Piloting, turn 4)
HP 450 (increment 75); DT 15; CT 90
Mounts forward arc (4 heavy), port arc (4 heavy), starboard arc (4 heavy), turret (2 capital)
Expansion Bays — (unlimited; a base ship with increased width or length can support more expansion bays)
Minimum Crew 150; Maximum Crew 100000
Cost 250

Ultranought

Source Starfinder #6: Empire of Bones pg. 45
Size Supercolossal
Maneuverability clumsy (-2 Piloting, turn 4)
HP 550 (increment 100); DT 20; CT 110
Mounts forward arc (2 capital, 2 heavy, 1 spinal mount), port arc (2 capital, 3 heavy), starboard arc (2 capital, 3 heavy), turret (1 capital, 2 heavy)
Expansion Bays — (unlimited; an ultranought with increased width or length can support more expansion bays)
Minimum Crew 250; Maximum Crew 5000
Cost 350