Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Defensive Countermeasures

Source Starfinder Core Rulebook pg. 298
Defensive countermeasures systems protect a ship from tracking weapons such as missiles, and they make it difficult for enemies using sensors to get a solid reading on the ship. They do this via a complicated suite of electronic sensors and broadcasting equipment that’s designed to jam enemy sensors and create false readings. These systems grant a bonus to a ship’s TL (see page 320); the bonus, PCU usage, and cost are listed in the table below.
NameBonus to TLPCUCost (in BP)
Mk 1 Defenses+112
Mk 2 Defenses+213
Mk 3 Defenses+324
Mk 4 Defenses+436
Mk 5 Defenses+548
Mk 6 Defenses+6511
Mk 7 Defenses+7714
Mk 8 Defenses+8918
Mk 9 Defenses+91122
Mk 10 Defenses+101327
Mk 11 Defenses+111633
Mk 12 Defenses+122040
Mk 13 Defenses+132550
Mk 14 Defenses+143265
Mk 15 Defenses+154590