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[AP] Mechageddon Source Mechageddon! pg. 140 Tiny fighter Speed 12; Maneuverability good (turn 2); Drift — AC 30; TL 28 HP 45; DT —; CT 9 Shields medium shields 140 (forward 35, port 35, starboard 35, aft 35) Attack (Forward) light plasma cannon (2d12; 5 hexes), micromissile battery (2d6; 20 hexes; array, limited fire 5) Power Core Pulse Blue Concerto Core (200 PCU); Drift Engine none; Systems advanced mediumrange sensors, mk 9 armor, mk 9 defenses, mk 4 duonode computer (tier 2) Security advanced cloaking, anti-hacking systems mk 2 (DC +2), computer countermeasures (alarm, firewall); Expansion Bays none; Modifiers +4 to any two checks per round, +4 Computers, +1 Piloting; uses Profession (musician) for Piloting checks; Complement —
Source Mechageddon! pg. 142 Tiny fighter Speed 10; Maneuverability good (turn 1); Drift — AC 17; TL 16 HP 40; DT —; CT 8 Shields medium shields 160 (forward 40, port 40, starboard 40, aft 40) Attack (Forward) high explosive missile launcher (4d8; 20 hexes), light-blade hull (3d8; 1 hex) Attack (Aft) laser net (2d6; 5 hexes) Attack (Turret) linked coilguns (8d4; 20 hexes) Power Core Pulse White (140 PCU); Drift Engine none; Systems basic medium-range sensors, extra light weapon mount (2; turret), linked turret mounts, mk 7 armor, mk 7 defenses, mk 2 duonode computer; Expansion Bays escape pod; Modifiers +2 to any 2 checks per round, +2 Computers (sensors only), +1 Piloting; Complement 1 (minimum 1, maximum 2)
Source Mechageddon! pg. 151 Large freighter Speed 6; Maneuverability average (turn 2); Drift 1 AC 12; TL 12 HP 160; DT —; CT 32 Shields medium shields 120 (forward 30, port 30, starboard 30, aft 30) Attack (Turret) garbage ejection system (1d6; 5 hexes) Power Core Arcus Ultra (150 PCU); Drift Engine Signal Basic; Systems basic computer, budget medium-range sensors, crew quarters (common), mk 2 armor, mk 2 defenses; Expansion Bays cargo holds (2), hangar bay, recreation suite (HAC), science lab; Modifiers +1 Piloting; Complement 4 (minimum 4, maximum 20)
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