Archives of Nethys

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Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


[AP] The Threefold Conspiracy

The following ships may contain spoilers for the The Threefold Conspiracy Adventure Path - read at your own risk!

Gray Monitor Capsule - Tier 4

Source Starfinder #27: Deceivers’ Moon pg. 0
Small shuttle
Speed 10; Maneuverability perfect (turn 0); Drift
AC 18; TL 18
HP 40; DT —; CT 8
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) light particle beam (3d6; 10 hexes)
Power Core Pulse White (140 PCU); Drift Engine none; Systems basic medium-range sensors, crew quarters (good), mk 3 armor, mk 3 defenses, mk 1 mononode computer, security (budget gray cloaking device); Expansion Bays biological experimentation chamber, Drift shadow projector, sample acquisition bay; Modifiers +1 to any 1 check per round, +2 Computers (sensors only), +2 Piloting; Complement 4 (minimum 1, maximum 4)

Crew

Captain gunnery +8 (4th level), Intimidate +10 (4 ranks), Piloting +10 (4 ranks)
Engineer Engineering +10 (4 ranks), gunnery +9 (4th level)
Pilot Piloting +15 (4 ranks)
Science Officer Computers +10 (4 ranks), gunnery +8 (4th level)

Description

The enigmatic grays, known as only a single part of the wide-ranging conspiracy referred to as the Unseen, are masters of technological advancements, especially in the realm of starships. Examples of their starship equipment and vessels are detailed starting on page 46 in “Starships of the Unseen,” but that represents only the information that inhabitants of the Pact Worlds and other known civilizations have gleaned in their brief encounters with grays and their starships. Reliable and substantiated facts are rare when it comes to grays, as the aliens seem to have ways to erase and even alter the memories of those they come into contact with.
The gray monitor capsule, as it is called by Steward agents and others who attempt to learn the truth of the grays, is a small shuttle that invisibly trails starships as they travel through the void, scanning their systems and observing their occupants. Occasionally, the gray crew abducts a victim from one of these vessels while they sleep, performs experiments on them, and then returns them with no memories of the incident. Starship crews who experience “missing time”—short periods where they have no recollection of their activities—are likely being followed by a cloaked gray monitor capsule. When discovered, gray monitor capsules put up a token amount of resistance but usually flee at the first opportunity.
Most gray monitor capsules are built and deployed near hidden gray facilities to watch out for any vessels that might accidentally trespass upon gray-controlled territory. As such, they lack Drift engines and instead are equipped with Drift shadow projectors that stop nearby starships from engaging their own Drift engines so that abductees can be extracted and brought down to a gray facility. The crew of a monitor capsule tends not to keep the projector running for an extended period, as a prolonged loss of Drift capability tends to make travelers anxious and suspicious, sometimes leading to the discovery of the monitor capsule or the gray outpost. However, as most spacefarers don’t fully understand the Drift, a temporary stoppage is often chalked up as a Drift engine malfunction that usually “solves itself.”


Inheritorworks Crusader - Tier 9

Source Starfinder #29: The Cradle Infestation pg. 0
Large destroyer
Speed 8; Maneuverability average (turn 2); Drift 1
AC 23; TL 22
HP 190; DT —; CT 38
Shields heavy 240 (forward 60, port 60, starboard 60, aft 60)
Attack (Forward) heavy antimatter missile launcher (10d10; 20 hexes), persistent particle beam (10d6; 20 hexes)
Attack (Aft) gyrolaser (1d8; 5 hexes)
Attack (Turret) laser net (2d6; 5 hexes)
Power Core Pulse Prismatic (300 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (luxurious), mk 5 armor, mk 5 defenses, mk 1 tetranode computer; Expansion Bays brig, cargo hold, life boats (4); Modifiers +1 to any 4 checks per round, +4 Computers (sensors only); Complement 8 (minimum 6, maximum 20)

Crew

Captain Diplomacy +17 (9 ranks), Engineering (9 ranks) +17, gunnery +15 (9th level), Intimidate (9 ranks) +22
Engineers (2) Engineering +17 (9 ranks)
Gunners (2) gunnery +15 (9th level)
Magic Officer Mysticism +17 (9 ranks)
Pilot Piloting +17 (9 ranks)
Science Officer Computers +21 (9 ranks)

Description

Inheritorworks, a subsidiary of Sanjaval Spaceflight Systems, specializes in starships sold almost exclusively to the church of Iomedae and the Knights of Golarion. While most of these vessels are designed to work in larger fleet formations, Crusader-class starships are designed to house up to eight knights for long-range missions where support is limited. Crews are given more-comfortable living arrangements in individualized apartments split across two decks, as they’re expected to stay on mission for months at a time. Rather than take up space with repair bays and science labs, crews keep spare weapons and stockpiled munitions in the cargo hold so they can spend their time focused on the goals at hand. A brig ensures that any criminals they capture can be properly detained.

In keeping with the majestic and intimidating nature of the faith, the entire ship has been designed to look like the Iomedaean sword, complete with starburst design. The main weapon systems are both forward-facing along the “blade” of the ship: a persistent particle beam and heavy antimatter missile launcher to pack the biggest punch against the hardest targets. The starburst corona houses a laser net capable of protecting the starship from incoming tracking weapons, and the “cross-guard” section holds the ship’s bridge.

When Knights of Golarion are given the title of knight-errant and captaincy of their own ship, they often choose and customize a Crusader to benefit their hand-picked crew. Its relatively flexible design enables a crew to ensure the ship feels like home during the long months away as they enforce their law throughout the galaxy.

Opulos Ambassador - Tier 11

Source Starfinder #30: Puppets Without Strings pg. 0
Medium transport
Speed 12; Maneuverability average (turn 2); Drift 2
AC 31; TL 29
HP 100; DT —; CT 20
Shields heavy 360 (forward 90, port 90, starboard 90, aft 90)
Attack (Forward) particle beam (8d6; 20 hexes)
Attack (Aft) particle beam (8d6; 20 hexes)
Attack (Turret) maser (6d10; 20 hexes)
Power Core Pulse Prismatic (300 PCU); Drift Engine Signal Booster; Systems advanced long-range sensors, crew quarters (luxurious), mk 4 duonode computer, mk 10 armor, mk 10 defenses; Expansion Bays cargo hold, escape pods, medical bay, passenger seating, smuggler compartment (DC 30); Modifiers +4 to any 2 checks per round, +4 Computers (sensors only), –1 Piloting; Complement 6 (minimum 1, maximum 6)

Crew

Captain Diplomacy +25 (11 ranks), Engineering +20 (11 ranks), gunnery +16 (11th level), Intimidate +20 (11 ranks), Piloting +20 (11 ranks)
Engineer Engineering +20 (11 ranks)
Gunners (2) gunnery +15 (11th level)
Pilot Piloting +20 (11 ranks)
Science Officer Computers +20 (11 ranks)

Description

The Opulos Ambassador embodies three ideals: luxury, privacy, and security. The ship’s interior is a masterpiece of understated elegance, intended to impress influential guests and keep the ship’s inhabitants in the lap of luxury wherever they go, while the ship’s powerful weapons and cutting-edge defenses serve as deterrents against those who might mistake a luxury ship as an easy target. Top-of-the-line power cores and thrusters place the ship among the fastest in its class, easily able to escape from threats that prove too powerful for shipboard weapons. In the event of disaster, the ship’s fully stocked medical bay ensures that an on-staff doctor can take care of any emergencies—and allows the crew to avoid visiting a hospital, should they want to stave off leaving a trail of records. Boardroom-style passenger seating allows for discreet meetings where conversations of a sensitive nature can be conducted outside of planetary jurisdiction. Opulos also offers its customers customization services for modular bays based on client specifications, allowing the Ambassador to fit any customer’s needs—assuming they have the credits to afford this boutique service. Popular customizations include, but are not limited to, vidstreaming studios, private sports training facilities, and even weapon testing ranges.
While the Ambassador is marketed to diplomats, businesspeople, and interplanetary jetsetters, the starship’s privacy and safety features make it popular among a certain class of highly successful criminals—particularly those who provide clandestine services to the ultra-wealthy. The Stewards have issued multiple statements condemning the Ambassador’s “privacy suite” as encouraging illegal transport of dangerous goods and individuals throughout the Pact Worlds. Opulos maintains that the smuggler-style compartment is necessary for diplomats and elite executives who wish to maintain their privacy—and Opulos’s lawyers have thus far kept any prying eyes from acquiring client records that would reveal the identity of those who have purchased these ships. Still, savvy captains encountering an Ambassador in transit might think twice before scanning the ship—they may find themselves privy to knowledge the ship’s crew is willing to fight to keep secret.

Roselight Oracle - Tier 7

Source Starfinder #28: The Hollow Cabal pg. 0
Large heavy freighter
Speed 8; Maneuverability good (turn 1); Drift
AC 20; TL 20
HP 140; DT —; CT 28
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) heavy laser net (5d6; 5 hexes)
Attack (Port) heavy laser cannon (4d8; 10 hexes)
Attack (Starboard) heavy laser cannon (4d8; 10 hexes)
Power Core Arcus Maximum (200 PCU); Drift Engine none; Systems advanced medium-range sensors, crew quarters (good), mk 4 armor, mk 4 defenses, mk 3 trinode computer; Expansion Bays cargo holds (2), escape pods (18), life science lab, physical science lab, recreation suite (trivid den); Modifiers +3 to any 3 checks per round, +4 Computers (sensors only), –1 Piloting; Complement 18 (minimum 6, maximum 20)

Crew

Captain Computers +13 (7 ranks), Diplomacy +19 (7 ranks), Engineering +13 (7 ranks), gunnery +12 (7th level)
Engineer Engineering +19 (7 ranks)
Gunners (3) gunnery +12 (7th level)
Pilot Piloting +19 (7 ranks)
Science Officers (2 officers, 5 crew each) Computers +19 (7 ranks)

Description

Though sometimes mistaken for cloud formations, Roselight Oracles are a common sight drifting through the colorful Liavaran skies. Most of these vessels are owned and operated by barathus at Roselight’s Office of Commercial Interests (OCI). Ostensibly, Oracles monitor the environmental health of the gas giant and its denizens and patrol for unauthorized gas-mining activity. However, given the OCI’s rampant corruption, Oracle patrol routes are frequently “adjusted” to benefit clients who pay under the table. Oracles are even occasionally lent out privately, as long as clients can cover the operating fees and provide a suitable bribe. The crew of an Oracle is assisted by scientists and researchers who constantly analyze the ship’s surroundings. These researchers are usually associated with the Brethedan administration, but the OCI is not above taking bribes to grant third party individuals research stints onboard a patrolling Oracle. Though primarily used for observation and research, these ships are equipped with weapons capable of defending Roselight and approved mining operations from outside dangers.

The domed structure and high ceiling of a Roselight Oracle allow its systems to be arranged vertically in open space, giving barathus and other flying creatures with perfect maneuverability the ability to easily navigate the ship. The officer stations on older Oracles are on open platforms inaccessible to creatures who can’t fly, but newer models include retractable ladders for non-barathu crew. While the officer quarters aboard these ships are of good quality and relatively spacious, the scientists dwell in more cramped conditions, sharing rooms with up to four bunks each.

The Roselight Oracle’s design includes modular satellite bays, reflecting barathus’ penchant for evolution and self-modification. These sections can be detached and replaced with different modules, making the ships easily customizable. The circular design of an Oracle also gives the ship improved maneuverability, and a complete set of escape pods is housed inside the ship’s thick outer hull.

Sanjaval Palanquin - Tier 5

Source Starfinder #25: The Chimera Mystery pg. 0
Large heavy freighter
Speed 6; Maneuverability average (turn 2); Drift 1
AC 17; TL 17
HP 140; DT —; CT 28
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) heavy laser cannon (4d8; 5 hexes)
Attack (Port) light laser cannon (2d4; 5 hexes)
Attack (Starboard) light laser cannon (2d4; 5 hexes)
Power Core Arcus Maximum (200 PCU); Drift Engine Signal basic; Systems basic computer, basic medium-range sensors, crew quarters (luxurious), mk 3 armor, mk 3 defenses; Expansion Bays cargo holds (2), escape pods (12), guest quarters (2, good), recreation suite (gym), smuggler compartment (DC 25); Modifiers +2 Computers (sensors only), +1 Piloting; Complement 6 (minimum 6, maximum 20)

Crew

Captain Computers +11 (5 ranks), Diplomacy +14 (5 ranks), Engineering +11 (5 ranks), Intimidate +14 (5 ranks)
Engineer Engineering +16 (5 ranks)
Gunners (2) gunnery +10 (5th level)
Pilot Piloting +17 (5 ranks)
Science Officer Computers +18 (5 ranks)

Description

Sanjaval Spaceflight Systems produces the Palanquin model of heavy freighter for a variety of transport applications, but it’s often converted into a long-distance high-quality passenger conveyance for regularly traveled space lanes. The Palanquin’s several decks provide enough room for spacious guest accommodations, which are far enough away from crew quarters that the two groups don’t need to mingle in the corridors. With two cargo holds standard, the Palanquin serves as a capable freighter for those passengers who are transporting valuable goods to far-off reaches.

Most Palanquins come equipped with two bays of escape pods. Captains who want to take on additional crew or passengers tend to add a few more pods or life boats, since the vessel’s offensive and defensive capabilities are on the light side. (This light armament is a major reason the transport Palanquin is rarely used for dangerous travel.) The Palanquin’s forward-mounted heavy laser cannon is usually enough to scare off contingents of smaller space pirate vessels, but the freighter’s low speed and average maneuverability can make it an easy target for larger enemy craft.

A few Palanquin crews have been known to engage in illicit activities on the side, either smuggling illegal goods or carrying fugitive passengers. To do so, they usually install a hidden compartment within the ship to conceal this unauthorized cargo.

Steward Banshee FA Frigate - Tier 5

Source Starfinder #26: Flight of the Sleepers pg. 0
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 2
AC 18; TL 18
HP 65; DT —; CT 13
Shields light 80 (forward 30, port 15, starboard 15, rear 20)
Attack (Forward) heavy laser cannon (4d8; 10 hexes)
Attack (Turret) linked heavy laser cannons (8d8; 10 hexes)
Power Core Pulse Green (150 PCU); Drift Engine Signal Booster; Systems basic computer, budget medium-range sensors, crew quarters (common), mk 3 armor, mk 3 defenses; Expansion Bays brig, guest quarters (2, common), medical bay; Modifiers +1 Piloting; Complement 6 (minimum 1, maximum 6)

Crew

Captain gunnery +9 (5th level), Diplomacy +11 (5 ranks), Intimidate +11 (5 ranks), Piloting +11 (5 ranks)
Engineer Engineering +16 (5 ranks)
Gunners (2) gunnery +10 (5th level)
Pilot Piloting +16 (5 ranks)
Science Officer Computers +16 (5 ranks)

Description

The Banshee FA (fast attack) frigate is a well-known Steward vessel produced under contract with ATech, manufacturers of the Immortal. Although on the small side, this starship is designed to be fast, stealthy, and hard hitting. The standard crew comprises a half-dozen well-trained Stewards, but Banshees have seen field duty with as few as two people—an arrangement made easier by the fact that the ship’s weapons are concentrated in a turret and one forward mount. The typical Banshee can also carry a small contingent of marines for boarding actions and airborne assaults.
Because the Stewards are so often stretched thin across the Pact Worlds, the marines aboard a Banshee are commonly chosen from vetted mercenary companies with units specializing in close-quarters combat. As a military ship, the Banshee is equipped with a state-of-the-art medical facility and brig. It’s not unusual for Stewards to employ Banshees on medical-emergency missions, conveying doctors, nurses, and other emergency technicians to outbreak sites.
The Banshee has multiple decks. A conning tower houses the bridge and the laser turret, while the marines and medical staff are housed on a lower deck with their own galley. Everything else is on the main deck, including the power core, thrusters, Drift engine, crew quarters, medical lab and operating room, brig, and small crew lounge. This lounge is more of a gathering place than entertainment center, with none of the recreation equipment that other vessels often feature. For this reason, Stewards in command of a Banshee keep marines occupied with drills and ship maintenance, which makes an assignment to a Banshee unappealing to many.
When a Banshee moves to apprehend a criminal or pirate vessel, the target has only one chance to surrender, extended by the Steward captain. While the captain parleys with the enemy, the Banshee’s crew prepares for potential conflict by lining up shots with the vessel’s three heavy laser cannons. The Banshee’s forward shields are often especially reinforced to facilitate direct-attack runs in these situations.