Archives of Nethys

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Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Aballonian Ships

In the millennia since the disappearance of the First Ones, the mysterious race that founded the first cities on Aballon and populated them entirely with machines, the anacites have divided themselves into two groups: Those Who Wait and Those Who Become. This latter group maintains fleets of starships, intent upon exploring and colonizing the stars.

Manufactured in vast machine factories on Aballon by companies such as Compiler Enterprises (often called CompEnt) and Multifold Industries, these vessels are created primarily for robotic life. Few have any form of atmosphere or personal comforts, and their controls are often entirely digital, with crew members simply accessing the ship’s systems through specialized data ports. While this might seem to give them a tactical advantage, most Aballonian vessels are designed for exploration and colonization, with defenses almost as an afterthought.

By far the most common Aballonian ship is the Autonomous Exploration Vehicle, or AEV. These tiny vessels have only one crew member, usually built into the starship itself. Their primary goal is to travel to new worlds in search of likely planets for colonization, and they accompany larger ships in small swarms. Although capable of acting autonomously, these vessels are often controlled by a Group Defense Frigate, a heavily armed destroyer designed to protect the vastly more important seedships, which carry the necessary equipment to colonize other worlds. Seedships vary greatly in size and configuration, with the smallest transporting only the tools necessary to begin modest ore processing and manufacturing. Over time, even such a small operation can evolve into a self-sustaining colony inhabited entirely by robotic servitors.

Compent Group Defense Frigate - Tier 8

Source Pact Worlds pg. 154
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 23; TL 20
HP 190; DT —; CT 38
Shields medium 140 (forward 35, port 35, starboard 35, aft 35)
Attack (Forward) particle beam (8d6)
Attack (Port) coilgun (4d4)
Attack (Starboard) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) flak thrower (3d4)
Power Core Pulse Orange (250 PCU); Drift Engine Signal Basic; Systems advanced mid-range sensors, anti-hacking systems, crew quarters (common), data net, mk 2 trinode computer, mk 4 defenses, mk 6 armor; Expansion Bays launch tubes (2, each holding one AEV); Modifiers +2 any three checks per round, +4 Computers, +1 Piloting; Complement 20

Crew

Captain Computers +25 (8 ranks), Diplomacy +16 (8 ranks), Engineering +21 (8 ranks), gunnery +13, Piloting +17 (8 ranks)
Engineer (1 officer, 2 crew) Engineering +21 (8 ranks)
Gunners (2 officers, 2 crew each) gunnery +19
Pilot (1 officer, 3 crew) Piloting +22 (8 ranks)
Science Officers (2 officers, 2 crew each) Computers +25 (8 ranks)

Description

CompEnt engineers design Group Defense Frigates with little regard to aesthetic concerns, though some find their stark utilitarianism an enticing feature.


Compent AEV - Tier 1/3

Source Pact Worlds pg. 154
Tiny racer
Speed 8; Maneuverability perfect (turn 0); Drift 1
AC 15; TL 12
HP 20; DT —; CT 4
Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
Attack (Forward) mining laser (2d6)
Power Core Micron Light (50 PCU); Drift Engine Signal Basic; Systems basic computer, basic short-range sensors, data net, mk 3 armor; Expansion Bays none; Modifiers +2 Computers, +2 Piloting; Complement 1

Crew

Science Officer Computers +12 (1 rank), gunnery +4, PIloting +7 (1 rank)

Description

The anacite pilot of a specific Autonomous Exploration Vehicle is often created and programmed to fit inside of and operate that vessel. Once its mission has been completed, its consciousness is usually transferred to another shell.

Multifold Seedship - Tier 11

Source Pact Worlds pg. 155
Huge bulk freighter
Speed 6; Maneuverability poor (turn 3); Drift 1
AC 26; TL 25
HP 200; DT 5; CT 40
Shields medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) gravity gun (6d6)
Attack (Aft) heavy laser cannon (4d8)
Attack (Turret) flak thrower (3d4), high explosive missile launcher (4d8)
Power Core Nova Ultra (300 PCU); Drift Engine Signal Basic; Systems advanced mid-range sensors, crew quarters (common), data net, mk 4 trinode computer, mk 7 armor, mk 7 defenses; Expansion Bays cargo holds (8, typically containing a small refinery and manufacturing hub), science lab, tech workshop; Modifiers +4 any three checks per round, +4 Computers; Complement 30

Crew

Captain Computers +29 (11 ranks), Diplomacy +20 (11 ranks), Engineering +20 (11 ranks), gunnery +17, Intimidate +20 (11 ranks), Piloting +20 (11 ranks)
Engineer (1 officer, 4 crew) Engineering +25 (11 ranks)
Gunners (2 officers, 3 crew each) gunnery +22
Pilot (1 officer, 3 crew) Piloting +25 (11 ranks)
Science Officers (2 officers, 5 crew each) Computers +29 (11 ranks)

Description

These large freighters are built to serve a practical purpose: conveying and protecting a multitude of mechanical equipment and its operators to new frontiers. Its mostly anacite crew require very little in the way of comforts.