Azlanti EmpireIn addition to the Klokworx Prism, a scout ship described inside the cover of Starfinder Adventure Path #4, the following starships are manufactured within the Azlanti Star Empire. Vessels that have the Sovereign designation are built in the Imperial Foundry, which are the state shipyards for the empire. Government contractors and privately held companies construct many other sorts of vessels for the empire and its people. One prominent contractor is Klokworx Industries, which specializes in drones, drone deployment, and scout craft such as the Prism. Arioch-Oyadae, a tech conglomerate owned by allied noble families, has a subsidiary called Vanguard Craftworks that has long produced transport ships for the private sector and state interests. Imperial decree requires contractor tech to be safeguarded in the same way state-owned vessels are. Ships that might be deployed outside the empire, especially Klokworx drones and scouts, are fitted with self-destruct or autodestruct systems. Vessels that have crew have biometric locks to hinder intruders. Source Starfinder #7: The Reach of Empire pg. 52 Gargantuan carrier Speed 6; Maneuverability poor (turn 3); Drift 1 AC 23; TL 22 HP 330; DT 10; CT 66 Shields heavy 280 (forward 70, port 70, starboard 70, aft 70) Attack (Forward) heavy drone launcher (2d8×10) Attack (Port) heavy laser net (5d6) Attack (Starboard) heavy laser net (5d6) Attack (Aft) drone launcher (5d8) Attack (Turret) coilgun (4d4) Power Core Gateway Ultra (500 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, autodestruct system, biometric locks, crew quarters (common), extra weapon mount (aft heavy), mk 2 trinode computer, mk 3 defenses, mk 4 armor; Expansion Bays cargo hold, drone tubes (4), hangar bays (2), tech workshop; Modifiers +2 any three checks per round, +4 Computers (sensors only); Complement 105CrewCaptain (plus 2 officers) Computers +27 (13 ranks), Diplomacy +28 (13 ranks), gunnery +17, Intimidate +23 (13 ranks) Engineers (4 officers, 8 crew each) Engineering +28 (13 ranks) Gunners (3 officers, 3 crew each) gunnery +19 Pilots (3 officers, 3 crew each) Piloting +28 (13 ranks) Science Officers (6 officers, 6 crew each) Computers +32 (13 ranks), gunnery +16 (+19 with drone weapons)DescriptionDrone carriers are standard in the Imperial Fleet, providing fighter support without the need for living pilots. The Klokworx Nexus, manufactured by the empire’s leading military contractor and automation firm, is the most common drone carrier in the imperial navy. This vessel sees wide use across the empire, from defending space stations to providing backup to other capital ships in large-scale battles. Alongside gunner teams, Nexus carriers employ squads of military science officers to manage and enhance the drones’ performance in combat.
Source Starfinder #7: The Reach of Empire pg. 49 Tiny racer Speed 8; Maneuverability perfect (turn 0); Drift — AC 13; TL 13 HP 20; DT —; CT 4 Shields none Attack (Turret) coilgun (4d4) Power Core Micron Light (50 PCU); Drift Engine none; Systems autodestruct system, basic computer, cut-rate short-range sensors, extra weapon mount (turret light); Modifiers +2 Piloting; Complement —CrewCaptain (this is an automated ship; everything is run by the Onboard Computer instead of crew) gunnery +3, Piloting +7 (1 rank)DescriptionAutomated (Ex) An Azlanti Klokworx drone has no crew. It has a specialized computer that can perform one pilot action in the helm phase and one gunnery action in the gunnery phase.
Critical Damage (Ex) An Azlanti Klokworx drone doesn’t take critical damage effects. When it would take such an effect, it instead loses 2 Hull Points.
The Klokworx drone is an autonomous light combat racer with no crew, designed to harass enemy ships and interfere with their maneuvering. This drone is the preferred model in the Imperial Fleet, but a number of manufacturers produce similar automated vessels.
Source Starfinder #7: The Reach of Empire pg. 50 Tiny fighter Speed 10; Maneuverability good (turn 1); Drift — AC 16; TL 16 HP 35; DT —; CT 7 Shields basic 40 (forward 10, port 10, starboard 10, aft 10) Attack (Forward) light particle beam (3d6), light torpedo launcher (2d8) Attack (Aft) flak thrower (3d4) Power Core Micron Ultra (80 PCU); Drift Engine none; Systems autodestruct system, basic computer, budget short-range sensors, mk 3 armor, mk 3 defenses; Modifiers +1 Piloting; Complement 2CrewGunner gunnery +5 Pilot Piloting +11 (1 rank)DescriptionThe Sovereign Harrier is one of the most iconic vessels of the Azlanti Star Empire. Each crew member slots into a capsule cockpit within the ship’s torso, where they work with one another and as part of a larger squadron of harriers. These fighters are the keystone of imperial naval maneuvers, and they and their pilots feature heavily in several mainstream Azlanti entertainment series.
Source Starfinder #7: The Reach of Empire pg. 51 Medium transport Speed 10; Maneuverability average (turn 2); Drift 1 AC 18; TL 17 HP 85; DT —; CT 17 Shields light 60 (forward 15, port 15, starboard 15, aft 15) Attack (Forward) gravity gun (6d6), light aeon torpedo launcher (3d6) Attack (Aft) gyrolaser (1d8) Attack (Turret) coilgun (4d4) Power Core Pulse Red (175 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, autodestruct system, biometric locks, crew quarters (good), mk 1 duonode computer, mk 2 defenses, mk 3 armor; Expansion Bays brig, cargo holds (2), recreation suite (gym); Modifiers +1 any two checks per round, +4 Computers (sensors only); Complement 6CrewCaptain Diplomacy +11 (5 ranks), gunnery +8, Intimidate +16 (5 ranks), Piloting +11 (5 ranks) Engineer Engineering +16 (5 ranks) Gunners (2) gunnery +10 Pilot gunnery +9, Piloting +16 (5 ranks) Science Officer Computers +20 (5 ranks)DescriptionThe Sovereign Monitor is a long-range imperial patrol ship that polices the empire’s borders or serves as an escort for larger vessels. The Monitor’s powerful sensors can track other spacecraft effectively at maximum range, and its gravity gun allows it to capture ships or objects for closer inspection. Other systems ensure Azlanti technology never falls into enemy hands—a particularly important consideration in this case, given that these ships are often on the empire’s fringes and thus most vulnerable to attack or capture by outsiders.
Source Starfinder #7: The Reach of Empire pg. 52 Large heavy freighter Speed 8; Maneuverability average (turn 2); Drift 1 AC 21; TL 20 HP 160; DT —; CT 32 Shields medium 100 (forward 25, port 25, starboard 25, aft 25) Attack (Forward) heavy laser net (5d6) Attack (Port) heavy laser net (5d6) Attack (Starboard) heavy laser net (5d6) Attack (Aft) laser net (2d6) Attack (Turret) coilgun (4d4) Power Core Pulse Prismatic (300 PCU); Drift Engine Signal Basic; Systems autodestruct system, basic short-range sensors, basic computer, biometric locks, crew quarters (common), extra weapon mount (aft light), extra weapon mount (turret light), mk 2 defenses, mk 3 armor, quantum defender; Expansion Bays cargo holds (4), Drift stasis unit (3), medical bay; Modifiers +2 Computers (sensors only); Complement 17CrewCaptain (plus 1 officer) gunnery +13, Intimidate +17 (9 ranks), Piloting +17 (9 ranks) Engineers (3) Engineering +17 (9 ranks) Gunners (6) gunnery +15 Pilots (3) gunnery +15, Piloting +22 (9 ranks) Science Officers (3) Computers +19 (9 ranks), Medicine +17 (9 ranks)DescriptionThe Sovereign Sumpter is a troop transport that carries Azlanti ground forces to combat zones while the troops are in stasis, eliminating the need for quarters, entertainment, and rations. Escort ships, such as a Sovereign Monitor, usually accompany a Sumpter, which is swift enough to convey its living payload safely along with assault equipment and vehicles carried in the cargo holds. Intended to assure such delivery, a Sumpter is built for defense, with ample point weaponry to ward off tracking weapons. Its size also allows for easy landing on most worlds the Azlanti choose to assault. Once troops have been deployed, the Sumpter can be repurposed to transport prisoners for reeducation and, perhaps, sale.
Source Starfinder #7: The Reach of Empire pg. 53 Colossal dreadnought Speed 6; Maneuverability clumsy (turn 4); Drift 1 AC 27; TL 27 HP 600; DT 15; CT 120 Shields superior 540 (forward 135, port 135, starboard 135, aft 135) Attack (Forward) heavy laser net (5d6), quantum missile launcher (2d8×10), super radiant cannon (2d6×10) Attack (Port) heavy laser net (5d6), super radiant cannon (2d6×10) Attack (Starboard) heavy laser net (5d6), super radiant cannon (2d6×10) Attack (Turret) laser net (2d6), laser net (2d6), linked coilguns (8d4), linked coilguns (8d4) Power Core Gateway Ultra (2, 500 PCU each); Drift Engine Signal Basic; Systems advanced long-range sensors, autodestruct system, biometric locks, crew quarters (good), extra weapon mount (2 light turrets), mk 3 trinode computer, mk 7 armor, mk 8 defenses; Expansion Bays aeon comm, cargo holds (8), hangar bays (2), imperial shrine, medical bay, tech workshop; Modifiers +3 any three checks per round, +4 Computers (sensors only), –1 Piloting; Complement 260CrewCaptain (plus 4 officers) Diplomacy +31 (18 ranks), Intimidate +31 (18 ranks), Piloting +30 (18 ranks) Engineers (6 officers, 10 crew each) Engineering +36 (18 ranks) Gunner (11 officers, 11 crew each) gunnery +26 Pilots (3 officers, 9 crew each) Piloting +35 (18 ranks) Science Officers (3 officers, 8 crew each) Computers +35 (18 ranks)DescriptionA massive dreadnought that can obliterate most spacefaring enemies and challenge space stations, a Sovereign Vindicator flies at the head of an armada to terminate incursions into the empire or take over new systems. In annexation operations, a Vindicator acts as a frontline assault vessel with drone carriers and Harrier fighters for support. In a second line, along with defensive warships, transport vessels such as Sumpters hold positions away from the naval conflict to avoid unnecessary losses. Barring the need for targeted assaults planetside, any ground invasion begins only after Vindicators and their flotillas have eliminated spaceborne threats.
Vindicator command is among the highest privileges in the Imperial Fleet, given only to pure-blooded Azlanti who can be trusted with such destructive potential. Therefore, a duxillar or Azlanti noble of higher station usually captains one of these dreadnoughts. Members of the royal family command Vindicators that guard the Aristia system and New Thespera.
Source Starfinder #7: The Reach of Empire pg. 50 Small shuttle Speed 12; Maneuverability perfect (turn 0); Drift 3 AC 17; TL 17 HP 35; DT —; CT 7 Shields light 70 (forward 15, port 15, starboard 15, aft 25) Attack (Turret) coilgun (4d4) Power Core Pulse Green (150 PCU); Drift Engine Signal Major; Systems aeon diffuser (clear spindle aeon stone), autodestruct system, basic computer, basic short-range sensors, biometric locks, crew quarters (common), extra weapon mount (turret light), mk 3 armor, mk 3 defenses; Expansion Bays cargo holds (3); Modifiers +2 Computers (sensors only), +1 Piloting; Complement 4CrewCaptain Bluff +13 (3 ranks), Diplomacy +8 (3 ranks), gunnery +5, Piloting +9 (3 ranks) Engineer Computers +10 (3 ranks), Engineering +8 (3 ranks) Gunner Computers +10 (3 ranks), gunnery +7 Pilot Piloting +14 (3 ranks)DescriptionVanguard’s luxury shuttle, the Comet is a sleek ship designed to rapidly deliver passengers and cargo and to outrun its foes. Vanguard Comet captains do everything they can to bring the ship’s speed to bear. The Comet isn’t made for a close-quarters firefight, but few other vessels can match it in a chase.
A Vanguard Comet is configurable. Instead of three cargo bays, it can have other systems and expansions worth no more than 3 Build Points. It has 48 PCU to spare for those expansions. Usually, a Comet has guest quarters and escape pods for one or two important passengers.
Source Starfinder #7: The Reach of Empire pg. 51 Large heavy freighter Speed 6; Maneuverability average (turn 2); Drift 1 AC 21; TL 21 HP 160; DT —; CT 32 Shields medium 100 (forward 25, port 25, starboard 25, aft 25) Attack (Forward) aeon caster (3d4), aeon caster (3d4), radiant cannon (7d6) Attack (Port) light aeon torpedo launcher (3d6) Attack (Starboard) light aeon torpedo launcher (3d6) Attack (Turret) aeon caster (3d4) Power Core Pulse Orange (250 PCU); Drift Engine Signal Basic; Systems autodestruct system, basic medium-range sensors, biometric locks, crew quarters (good), extra weapon mount (turret light), mk 1 mononode computer, mk 4 armor, mk 4 defenses; Expansion Bays arcane laboratory, cargo holds (2), guest quarters (2, luxurious), life boats (2), recreation suite (HAC); Modifiers +1 any one check per round, +2 Computers (sensors only), +1 Piloting; Complement 9CrewCaptain Diplomacy +16 (8 ranks), gunnery +10 (+14 with aeon casters), Intimidate +16 (8 ranks), Mysticism +21 (8 ranks) Engineers (2) Engineering +16 (8 ranks) Gunners (3) gunnery +14 Pilots (2) gunnery +14, Piloting +17 (8 ranks) Science Officer Computers +18 (8 ranks)DescriptionVanguard Craftworks custom builds its Sanctum model to provide mobile residences for wealthy Azlanti who require opulence during interplanetary transit. A Sanctum provides spacious quarters and sweeping views, along with every amenity a discerning passenger could want. Life boats on this vessel are for the passengers, since the crew is assumed to be committed to the ship.
Customization: Vanguard Sanctums can vary widely, since each user customizes the ship to personal taste. A magicusing noble might own the one in the stat block, acting as the captain, serving as gunner on aeon casters, and using both guest quarters as one stately apartment.
Star Palaces: Vanguard and other companies build even bigger luxury vessels, so-called star palaces, for wealthy and noble customers. Absent special dispensation, imperial law limits commoners to bulk freighter frames for such extravagant personal starships. Aristocrats can use cruiser frames, allowing for larger crew (or servant) complements and heavier weapons. However, even nobles need permission to build more sizable and militarily capable starships. The Ixomander twins who rule from the Aeon Throne continue the tradition of awarding the right to build capital ships only to noble families of proven loyalty.
|