Archives of Nethys

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Starship Examples

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Corpse Fleet

Along with versions of the Eoxian ship styles found on pages 306–307 of the Starfinder Core Rulebook, the Corpse Fleet fields the following deadly vessels.

Death's Curtain Necrofighter - Tier 1

Source Starfinder #3: Splintered Worlds pg. 50
Tiny fighter
Speed 12; Maneuverability good (turn 1); Drift
AC 17; TL 16
HP 35; DT —; CT 7
Shields basic 30 (forward 10, port 7, starboard 7, aft 6)
Attack (Forward) light particle beam (3d6), light plasma torpedo launcher (3d8)
Power Core Micron Ultra (80 PCU); Drift Engine none; Systems basic short-range sensors, mk 1 duonode computer, mk 4 armor, mk 3 defenses; Expansion Bays none; Modifiers +1 to any two checks per round, +2 Computers; Complement 2 (minimum 1, maximum 2)

Crew

Gunner gunnery +5
Pilot gunnery +5, Piloting +10 (1 rank)

Description

The Death’s Curtain Necrofighter is an innovation of the Corpse Fleet’s secret shipyards. A two-crew fighter, this sleek vessel is often piloted by a trained elebrian assisted by a ghoul or skeletal gunner. An integrated tactical computer—a rarity among Eoxian-designed ships—allows for the pilot to coordinate effectively with her gunner. The hull is derived from the Death’s Head Necroglider (Core Rulebook 306), but it does not have formal ties to the Eoxian manufacturer.


Barrow Boneshard - Tier 1/3

Source Starfinder #6: Empire of Bones pg. 50
Tiny racer
Speed 14; Maneuverability perfect (turn 0); Drift
AC 16; TL 13
HP 20; DT —; CT 4
Shields none
Attack (Forward) flak thrower (3d4)
Attack (Aft) flak thrower (3d4)
Power Core Micron Heavy (70 PCU); Drift Engine none; Systems basic computer, budget short-range sensors, mk 3 armor; Expansion Bays none; Complement 1

Crew

Pilot gunnery +4, Piloting +10 (1 rank)

Description

The Corpse Fleet launches waves of Barrow Boneshards to harry its foes. Typically, each Barrow Boneshard is piloted by one heavily damaged undead creature, perhaps missing its lower half or most of its limbs. Such pilots are wired directly into the controls and considered to be prime candidates for suicide missions.

Barrow Catacomb - Tier 8

Source Starfinder #6: Empire of Bones pg. 52
Huge bulk freighter
Speed 6; Maneuverability poor (turn 3); Drift 1
AC 21; TL 20
HP 200; DT 5; CT 40
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) heavy laser cannon (4d8)
Attack (Aft) heavy laser cannon (4d8)
Attack (Turret) light carrion-missile launcher (3d6), light EMP cannon (special)
Power Core Nova Ultra (300 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (basic), mk 5 armor, mk 5 defenses, mk 2 duonode computer; Expansion Bays cargo holds (4), passenger seating (4), shuttle bay; Modifiers +2 to any 2 checks per round, +2 Computers; Complement 40

Crew

Captain (1 officer, 2 crew) Diplomacy +16 (8 ranks), gunnery +12, Intimidate +16 (8 ranks), Piloting +16 (8 ranks)
Engineers (2 officers, 7 crew each) Engineering +16 (8 ranks)
Gunners (2 officers, 5 crew each) gunnery +12
Pilot (1 officer, 2 crew) gunnery +12, Piloting +21 (8 ranks)
Science Officers (2 officers, 2 crew each) Computers +18 (8 ranks)

Description

Each Barrow Catacomb can hold two Grave Casket shuttles and a couple land vehicles that can survive atmospheric entry to launch planetside assaults on targets Corpse Fleet command wants destroyed.

Barrow Cenotaph - Tier 16

Source Starfinder #6: Empire of Bones pg. 53
Colossal dreadnought
Speed 4; Maneuverability clumsy (turn 4); Drift 1
AC 25; TL 24
HP 600; DT 15; CT 120
Shields heavy 240 (forward 60, port 60, starboard 60, aft 60)
Attack (Forward) particle beam (8d6), super negativeenergy cannon (2d10×10)
Attack (Port) heavy laser cannon (4d8), super plasma cannon (3d6×10)
Attack (Starboard) heavy laser cannon (4d8), super plasma cannon (3d6×10)
Attack (Turret) micromissile battery (2d6), micromissile battery (2d6)
Power Core Gateway Ultra (500 PCU); Drift Engine Signal Basic; Systems basic computer, advanced long-range sensors, crew quarters (common), mk 7 armor, mk 7 defenses; Expansion Bays cargo holds (8), hangar bay, passenger seating (6), shuttle bay; Modifiers +4 Computers; Complement 260

Crew

Captain (1 officer, 9 crew) Diplomacy +28 (16 ranks), gunnery +18, Intimidate +33 (16 ranks), Piloting +28 (16 ranks)
Engineers (3 officers, 35 crew each) Engineering +28 (16 ranks)
Gunners (4 officers, 20 crew each) gunnery +20
Pilot (1 officer, 9 crew) gunnery +20, Piloting +28 (16 ranks)
Science Officers (3 officers, 15 crew each) Computers +32 (16 ranks)

Description

An impressive feat of necro-engineering, the Barrow Cenotaph is a machine of destruction, inside and out. Featuring bays for two sets of other vessels plus room to hold dozens of troops, this dreadnought sports some of the Corpse Fleet’s most devastating weaponry. It is a lumbering vessel, but it can take more punishment than most starships manufactured in the Pact Worlds and beyond.

Barrow Dirgesinger - Tier 2

Source Starfinder #6: Empire of Bones pg. 50
Small light freighter
Speed 8; Maneuverability good (turn 1); Drift 1
AC 16; TL 15
HP 40; DT —; CT 8
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) coilgun (4d4), light EMP cannon (special)
Attack (Port) gyrolaser (1d8)
Attack (Starboard) gyrolaser (1d8)
Power Core Pulse Black (120 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, basic computer, crew quarters (common), mk 3 armor, mk 2 defenses; Expansion Bays cargo bays (2), corpse recycler; Modifiers +4 Computers, +1 Piloting; Complement 5

Crew

Captain gunnery +4, Intimidate +7 (2 ranks), Piloting +8 (2 ranks)
Engineer Engineering +8 (2 ranks)
Gunner gunnery +5
Pilot gunnery+5, Piloting +13 (2 ranks)
Science Officer Computers +11 (2 ranks)

Description

Dirgesingers form the backbone of the Corpse Fleet’s corpse collection efforts. Their crews search the galaxy for derelict vessels, fresh battlefields, and unlucky colonies where corpses can be found. These bodies are either turned into undead creatures or fashioned into necrografts. Every so often, a bloodthirsty Barrow Dirgesinger crew engages in battle to create the cadavers they seek.

Barrow Eulogy - Tier 12

Source Starfinder #6: Empire of Bones pg. 52
Gargantuan carrier
Speed 4; Maneuverability poor (turn 3); Drift 1
AC 24; TL 22
HP 330; DT 10; CT 66
Shields medium 160 (forward 40, port 40, starboard 40, aft 40)
Attack (Forward) supermaser (2d8×10)
Attack (Port) heavy laser array (6d4)
Attack (Starboard) heavy laser array (6d4)
Attack (Turret) linked light particle beams (6d6)
Power Core Gateway Light (300 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (common), mk 6 armor, mk 5 defenses, mk 1 trinode computer; Expansion Bays cargo holds (6), hangar bay; Modifiers +1 to any 3 checks per round, +2 Computers, +1 Piloting; Complement 144

Crew

Captain (1 officer, 5 crew) Diplomacy +22 (12 ranks), gunnery +14, Intimidate +27 (12 ranks), Piloting +23 (12 ranks)
Engineers (2 officers, 30 crew each) Engineering +22 (12 ranks)
Gunners (3 officers, 15 crew each) gunnery +16
Pilot (1 officer, 5 crew) gunnery +16, Piloting +23 (12 ranks)
Science Officers (2 officers, 10 crew each) Computers +24 (12 ranks)

Description

A Barrow Eulogy can bring eight Necrofighters into battle, but it has enough firepower to defend itself if enemies threaten. Its port and starboard heavy laser arrays keep smaller craft from attacking its flanks while it launches its fighters.

Barrow Reaper - Tier 10

Source Starfinder #6: Empire of Bones pg. 52
Huge cruiser
Speed 8; Maneuverability average (turn 2); Drift 1
AC 24; TL 23
HP 250; DT 5; CT 46
Shields medium 140 (forward 35, port 35, starboard 35, aft 35)
Attack (Forward) mass driver (2d6×10)
Attack (Port) light plasma cannon (2d12)
Attack (Starboard) light plasma cannon (2d12)
Attack (Turret) negative-energy cannon (5d8)
Power Core Gateway Light (300 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (common), mk 6 armor, mk 6 defenses, mk 2 duonode computer; Expansion Bays cargo holds (4), synthesis bay, tech workshop; Modifiers +2 to any 2 checks per round, +2 Computers; Complement 80

Crew

Captain (1 officer, 4 crew) Diplomacy +19 (10 ranks), gunnery +12, Intimidate +19 (10 ranks), Piloting +19 (10 ranks)
Engineers (3 officers, 10 crew each) Engineering +19 (10 ranks)
Gunners (3 officers, 6 crew each) gunnery +14
Pilot (1 officer, 4 crew) gunnery +14, Piloting +24 (10 ranks)
Science Officers (2 officers, 7 crew each) Computers +21 (10 ranks)

Description

Barrow Reapers, while massive, are also surprisingly fast and maneuverable for their size. Barrow Reapers often act as escorts for Corpse Fleet capital ships, but their hardy crews make effective boarding parties or ground troops, as well.

Barrow Reliquary - Tier 5

Source Starfinder #6: Empire of Bones pg. 50
Medium explorer
Speed 8; Maneuverability good (turn 1); Drift 2
AC 19; TL 18
HP 65; DT —; CT 13
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) light plasma torpedo launcher (3d8)
Attack (Port) light particle beam (3d6)
Attack (Starboard) light particle beam (3d6)
Attack (Turret) light plasma cannon (5d10)
Power Core Pulse Green (150 PCU); Drift Engine Signal Booster; Systems basic medium-range sensors, crew quarters (common), mk 4 armor, mk 3 defenses, mk 2 trinode computer; Expansion Bays arcane laboratory, cargo holds (2), guest quarters (good); Modifiers +2 to any 3 checks per round, +2 Computers, +1 Piloting; Complement 6

Crew

Captain Computers +13 (5 ranks), Diplomacy +11 (5 ranks), Intimidate +11 (5 ranks)
Engineer Engineering +11 (5 ranks)
Gunners (2) gunnery +9
Pilot gunnery +9, Piloting +12 (5 ranks)
Science Officer Computers +18 (5 ranks)

Description

The crews of Barrow Reliquaries are among the most diplomatic and educated of all Corpse Fleet soldiers. Although the navy fields only a handful of these vessels, their crews are tasked with exploring the Vast in search of necromantic objects and alien undead creatures whose goals align with those of the Corpse Fleet. Some of these new allies are transported back to Corpse Fleet holdings in order to coordinate plans with the navy’s high-ranking officials.

Barrow Spectre - Tier 7

Source Starfinder #6: Empire of Bones pg. 51
Large destroyer
Speed 8; Maneuverability average (turn 2); Drift 1
AC 19; TL 20
HP 170; DT —; CT 34
Shields light 80 (forward 20, port 20, starboard 20, aft 20)
Attack (Forward) heavy torpedo launcher (5d8), negativeenergy cannon (5d8)
Attack (Port) coilgun (4d4)
Attack (Starboard) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) negative-energy gun (2d6)
Power Core Pulse Orange (250 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (common), mk 3 armor, mk 4 defenses, mk 2 trinode computer; Expansion Bays arcane mortuary, cargo holds (2), ghost drive; Modifiers +2 any 3 checks per round, +2 Computers; Complement 9

Crew

Captain Computers +16 (7 ranks), gunnery +11, Intimidate +14 (7 ranks)
Engineers (2) Engineering +19 (7 ranks)
Gunners (3) gunnery +11
Pilot gunnery +11, Piloting +14 (7 ranks)
Science Officers (2) Computers +16 (7 ranks)

Description

A Barrow Spectre is a silent assassin of space, quickly moving into engagements, tearing through foes, and disappearing into the void. Due to the frequent use of ghost drives by Barrow Spectre crews, those who have survived encounters with these vessels often babble about ethereal starships that can’t be shot.

Crypt Warden - Tier 7

Source Starfinder #3: Splintered Worlds pg. 50
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 21; TL 19
HP 170; DT —; CT 34
Shields medium 100 (forward 30, port 25, starboard 25, aft 20)
Attack (Forward) heavy laser net (5d6), plasma cannon (5d12)
Attack (Port) gyrolaser (1d8)
Attack (Starboard) gyrolaser (1d8)
Attack (Turret) light EMP cannon (special)
Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic computer, basic medium-range sensors, crew quarters (common), mk 4 defenses, mk 5 armor; Expansion Bays cargo hold, escape pods, life science lab, medical bay (modified); Modifiers +2 Computers; Complement 20 (minimum 6, maximum 20)

Crew

Captain Bluff +19 (7 ranks), Computers +21 (7 ranks), gunnery +19, Intimidate +19 (7 ranks), Piloting +19 (7 ranks)
Engineer (1 officer, 6 crew) Engineering +14 (7 ranks)
Gunner (1 officer, 3 crew) gunnery +14
Pilot (1 officer, 2 crew) Piloting +14 (7 ranks)
Science Officer (1 officer, 4 crew) Computers +16 (7 ranks)

Description

Ominous Crypt Warden destroyers form the backbone of any Corpse Fleet armada. A Crypt Warden resembles two fused scythe blades made of bone, with a single powerful cannon running down the center. Made for frontal engagements, these ships intimidate enemies with their sharpened prows, shrugging off lesser attacks with their shields while returning fire with intense blasts of plasma when their EMP cannons don’t immediately disable their foes. These ships are also one of the few Eoxian-designed ships to include a medical bay as a standard amenity—though the services rendered within are tailored to undead, with necromantic facilities that repair the ship’s unliving crew.

Grave Casket - Tier 3

Source Starfinder #3: Splintered Worlds pg. 50
Small shuttle
Speed 12; Maneuverability perfect (turn 0); Drift 1
AC 21; TL 20
HP 35; DT —; CT 7
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) light plasma cannon (2d12)
Power Core Pulse Brown (90 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, basic computer, crew quarters (common), mk 7 armor, mk 7 defenses; Expansion Bays cargo hold, passenger seating, sealed environmental chamber; Modifiers +4 Computers, +1 Piloting; Complement 4 (minimum 1, maximum 4)

Crew

Engineer Engineering +8 (3 ranks)
Gunner gunnery +8
Pilot Piloting +14 (3 ranks)
Science Officer Computers +12 (3 ranks)

Description

Grave Caskets are the core of Corpse Fleet military boarding and landing operations. They’re almost as well armored and shielded as the Blackwind Sepulcher (Core Rulebook 307), but they have increased speed and room for elite commandos and squads of converted. Almost all these shuttles are equipped with an environmental chamber to accommodate living captives, since standard Corpse Fleet starships are airless.

Pale Butcher Scout - Tier 4

Source Starfinder #3: Splintered Worlds pg. 50
Medium explorer
Speed 6; Maneuverability good (turn 1); Drift 2
AC 18; TL 17
HP 65; DT —; CT 13
Shields medium 90 (forward 25, port 20, starboard 20, aft 25)
Attack (Forward) heavy laser cannon (4d8)
Attack (Port) coilgun (4d4)
Attack (Starboard) coilgun (4d4)
Attack (Turret) high explosive missile launcher (4d8)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Booster; Systems basic computer, basic long-range sensors, crew quarters (common), mk 3 defenses, mk 4 armor; Expansion Bays cargo holds (2), general science lab, sealed environmental chamber; Modifiers +2 Computers , +1 Piloting; Complement 6 (minimum 1, maximum 6)

Crew

Captain Bluff +10 (4 ranks), Computers +12 (4 ranks), gunnery +10, Intimidate +10 (4 ranks), Piloting +11 (4 ranks)
Engineer Engineering +15 (4 ranks)
Gunners (2) gunnery +10
Pilot Piloting +11 (4 ranks)
Science Officer Computers +12 (4 ranks)

Description

Pale Butcher Scouts are the solitary heralds of the Corpse Fleet, scouring Near Space and the Vast on extended missions for potential bases for Corpse Fleet activities. They also seek out bountiful harvests of living beings to be converted to mindless undead. The presence of a single Pale Butcher Scout often preludes the arrival of further Corpse Fleet vessels.