Archives of Nethys

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Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Eoxian Ship Styles

Unlike many Pact Worlds, Eox has never fully offered its ship technology to the wider market—nor is anyone particularly eager for them to. That’s because Eoxian ships are grotesque, baroque blendings of technology and strange magic, designed specifically for the comfort of their undead users. Atmosphere is an unnecessary inconvenience for most elebrians, and thus many Eoxian ships are open to the void in places, their hulls shaped like the rib cages of great beasts. (In some cases, this is actual truth, with walls or ornaments built from the bones of some of the largest creatures to wander the planes, but more often these frames are made of hardened ceramic or nanocarbon.) Unshielded reactors flood engineering levels with devastating radiation, galleys and sleeping quarters are rarely required, and skeletal repair crews and fire teams skitter along the outer hulls even in the hottest dogfights without so much as a safety line, heedless of the void yawning above their heads. Small wonder, then, that only the Bone Sages and their subjects would fly such monstrosities.

Of all the starship styles presented here, Eoxian-style ships are those most strongly associated with the race that developed them, and they are primarily owned by elebrians and other undead, whether they be government officials, private citizens, or members of the rogue Corpse Fleet—the exiled branch of the Eoxian Navy that now preys on citizens of the Pact Worlds. Yet, Eoxian ships retrofitted to accommodate living creatures are favored by some criminal organizations and mercenaries looking to intimidate their foes, or smugglers hoping that no one will bother—or dare—to interfere with what appears to be a Bone Sage courier ship. And of course, like any sensible plutocrats, the Bone Sages maintain ships capable of safely transporting and defending their many living servants and business partners from other worlds.

Some of the largest manufacturers of Eoxian-style ships are Death’s Head, makers of the coffin-like Necroglider fighters, whose pilots fly feet-first toward the enemy; Blackwind Engineering, which operates out of Orphys; and Thaumtech Unlimited, whose self-contained mining-manufactories are scattered throughout the Thousand Moons. Though sometimes owned outright by a single Bone Sage, most of these companies do their best to remain neutral, as they can make as much money from bribes and politicking as they do from their starships. After all, no Bone Sage wants to take the chance of a rival gaining a technological advantage, and thus it can be quite profitable to agree not to sell one’s starships to particular clients. Often, these same companies use the vast resources thus acquired to fund their research and development teams, creating ever more dangerous weapons that they can sell to their benefactors, quietly peddle off-planet, or license to manufacturers unrestrained by undead politics.

Thaumtech Omenbringer - Tier 14

Source Starfinder Core Rulebook pg. 307
Gargantuan battleship
Speed 4; Maneuverability average (turn 2); Drift 1
AC 27; TL 27
HP 400; DT 10; CT 80
Shields heavy 240 (forward 60, port 60, starboard 60, aft 60)
Attack (Forward) heavy laser cannon (4d8), super EMP cannon (special)
Attack (Port) heavy laser array (6d4)
Attack (Starboard) heavy laser array (6d4)
Attack (Aft) tactical nuclear missile launcher (5d8)
Attack (Turret) heavy torpedo launcher (5d8), heavy torpedo launcher (5d8)
Power Core Gateway Heavy (400 PCU); Drift Engine Signal Basic; Systems advanced mid-range sensors, basic computer, crew quarters (common), mk 7 armor, mk 8 defenses, security (biometric locks); Expansion Bays hangar bays (2); Modifiers +4 Computers, +2 Piloting; Complement 200

Crew

Captain Diplomacy +25 (14 ranks), gunnery +20, Intimidate +30 (14 ranks), Piloting +25 (14 ranks)
Engineers (3 officers, 35 crew each) Engineering +25 (14 ranks)
Gunners (5 officers, 15 crew each) gunnery +20
Pilot (1 officer, 5 crew) Piloting +32 (14 ranks)
Science Officer (1 officer, 4 crew) Computers +29 (14 ranks)

Description

The Omenbringer sails through the void like the corpse of some vast whale, but its organic aesthetics belie the cutting-edge technology of its construction. Within its gullet hang ranks of Necrogliders and other fighters, their undead pilots able to stay ready at their stations indefinitely. Without life support on many decks, the ship is very difficult to take down, and big sections (such as the hangars) stand airless and open to space by design.


Blackwind Sepulcher - Tier 5

Source Starfinder Core Rulebook pg. 307
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 2
AC 20; TL 20
HP 85; DT —; CT 17
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) heavy EMP cannon (special), light laser cannon (2d4)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) light torpedo launcher (2d8), light torpedo launcher (2d8)
Power Core Pulse White (140 PCU); Drift Engine Signal Booster; Systems basic computer, basic long-range sensors, crew quarters (common), mk 5 armor, mk 6 defenses; Expansion Bays cargo holds (5); Modifiers +2 Computers; Complement 6

Crew

Captain gunnery +10, Intimidate +11 (5 ranks), Piloting +11 (5 ranks)
Engineer Engineering +16 (5 ranks)
Gunners (2) gunnery +10
Pilot Piloting +11 (5 ranks)
Science Officer Computers +13 (5 ranks)

Description

Sepulchers are easily recognized by their dome-like bridge canopy, which resembles an eerie red eye. Though employed by plenty of private Eoxian corporations, their intimidating bone spurs make it hard to forget the ships’ origin (and still common use) as troop transport for undead marines.

Death's Head Necroglider - Tier 1/2

Source Starfinder Core Rulebook pg. 306
Tiny interceptor
Speed 12; Maneuverability perfect (turn 0); Drift
AC 16; TL 16
HP 30; DT —; CT 6
Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
Attack (Forward) gyrolaser (1d8), light EMP cannon (special)
Power Core Micron Heavy (70 PCU); Drift Engine none; Systems basic computer, budget short-range sensors, mk 3 armor, mk 3 defenses; Expansion Bays none; Modifiers +1 Piloting; Complement 1

Crew

Pilot gunnery +3, Piloting +11 (1 rank)

Description

Tiny fighters made to resemble bone sarcophagi, Necrogliders are each just large enough for one undead pilot. These notorious pilots jack their brains directly into their ships’ sensors and controls, allowing them to recline in eerie repose as they direct the ships by thought alone.