Gideron Authority ShipsThe Gideron Authority’s thirst for intergalactic expansion, however focused and driven it is by discipline and strength through unity, still must be backed by a strong fleet of ships. With this push for a strong space presence, they have encountered the scarcest resource of all: time. Ships take time to build, and the bigger the ship, the longer it takes. The Gideron fleet therefore reflects preferences similar to those of the Authority’s ground troop–based combat: numerous smaller ships rather than one big capital ship, and overwhelming attack strength over defense. Strength in numbers, strength in the offensive. This makes the Gideron Authority fleet a force to be reckoned with, even though it’s a relatively new player on the galactic battlefield. The Authority’s enemies can expect their larger vessels to be rammed and then overrun by swarms of smaller ships. All this in turn makes way for boarding vessels, and a great many ships have fallen after being conquered from the inside by precise and brutal troop strikes. The navy life is a harsh one, and enlisted personnel are expected to give their life for the Authority without question. But the crews of ships that perform well can count on reaching the status of hero quickly and gaining the attendant rewards that come with such a reputation. Source Near Space pg. 117 Gargantuan battleship Speed 6; Maneuverability average (turn 2); Drift 1 AC 26; TL 25 HP 400; DT 10; CT 80 Shields heavy 240 (forward 60, port 60, starboard 60, aft 60) Attack (Forward) heavy laser cannon (4d8; 10 hexes), super plasma cannon (3d6×10; 10 hexes) Attack (Port) heavy laser array (6d4; 5 hexes) Attack (Starboard) heavy laser array (6d4; 5 hexes) Attack (Aft) chain cannon (6d4; 5 hexes) Attack (Turret) 2 heavy torpedo launchers (5d8; 20 hexes) Power Core Gateway Heavy (400 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (common), mk 3 duonode computer, mk 6 armor, mk 6 defenses, security (biometric locks); Expansion Bays cargo holds (2), hangar bays (2), shuttle bays (2); Modifiers +3 to any two checks per round, +2 Computers (sensors only), +1 Piloting; Complement 200 (minimum 100, maximum 300)CrewCaptain Diplomacy +25 (14 ranks), gunnery +20 (14th level), Intimidate +30 (14 ranks), Piloting +25 (14 ranks) Engineers (3 officers, 30 crew each) Engineering +25 (14 ranks) Gunners (5 officers, 20 crew each) gunnery +20 (14th level) Pilot (1 officer, 4 crew) Piloting +30 (14 ranks) Science Officer (1 officer, 3 crew) Computers +25 (14 ranks)DescriptionWhile the Gideron Authority values a distributed offensive, they coordinate attacks when necessary. Crews of Naginata-Class Attack Vessels are highly trained in syncing with nearby ships to manage the most effective maneuvers possible.Special Abilities Command Presence When a Naginata-Class Attack Vessel is within 5 hexes of at least two other Gideron Authority starships, those starships can use the Naginata-Class Attack Vessel’s Piloting check for the helm phase.
Source Near Space pg. 116 Large destroyer Speed 8; Maneuverability average (turn 2); Drift 1 AC 19; TL 19 HP 170; DT —; CT 34 Shields medium 100 (forward 25, port 25, starboard 25, aft 25) Attack (Forward) minor ramming prow (2d4) Attack (Port) light particle beam (3d6; 10 hexes) Attack (Starboard) light particle beam (3d6; 10 hexes) Attack (Turret) chain cannon (6d4; 5 hexes) Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (common), mk 2 duonode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo hold (4, modified to hold troops at the ready); Modifiers +2 to any two checks per round, +2 Computers (sensors only); Complement 6 (minimum 6, maximum 20)CrewCaptain Bluff +13 (6 ranks), Computers +13 (6 ranks), Diplomacy +13 (6 ranks), Engineering +13 (6 ranks), gunnery +11 (6th level), Intimidate +18 (6 ranks), Piloting +13 (6 ranks) Engineer Engineering +13 (6 ranks) Gunners (2) gunnery +11 (6th level) Pilot Piloting +18 (6 ranks) Science Officer Computers +13 (6 ranks)DescriptionThe Sledge-Class Boarding Vessel is outfitted to hold numerous shock troops ready to stream out into close-quarters battle.
Source Near Space pg. 116 Medium explorer Speed 8; Maneuverability good (turn 1); Drift 1 AC 14; TL 12 HP 55; DT —; CT 11 Shields basic 40 (forward 10, port 10, starboard 10, aft 10) Attack (Forward) minor ramming prow (2d4) Attack (Port) light laser cannon (2d4; 5 hexes) Attack (Starboard) light laser cannon (2d4; 5 hexes) Attack (Turret) coilgun (4d4; 20 hexes) Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (common), mk 1 mononode computer, mk 2 armor; Expansion Bays cargo holds (2), medical bay, recreation suite (gym); Modifiers +1 to any one check per round, +2 Computers (sensors only), +1 Piloting; Complement 6 (minimum 1, maximum 6)CrewCaptain Computers +7 (2 ranks), Diplomacy +7 (2 ranks), Engineering +7 (2 ranks), gunnery +6 (2nd level), Intimidate +12 (2 ranks), Piloting +7 (2 ranks) Engineer Engineering +7 (2 ranks) Gunners (2) gunnery +6 Pilot Piloting +7 (2 ranks) Science Officer Computers +7 (2 ranks)DescriptionThe sleek and streamlined Sword Class Attack Vessel is designed as much for intimidation as it is for combat prowess—and it excels in both.
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