Gorgon (Destroyer Frame Variant)The Gorgon represents a new class of starship pressed into service by the Exo-Guardians faction and intended to handle high-level threats. Unlike the Society’s other standard starship designs, the Gorgon sacrifices amenities and scientific equipment in exchange for raw firepower. These ships thrive in battle or situations where force of arms is more important than other considerations. Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 10 Large destroyer Speed 6; Maneuverability average (turn 3); Drift 1 AC 19; TL 17 HP 230; DT —; CT 46 Shields Heavy 320; forward 80, port 80, starboard 80, aft 80 Attack (Forward) persistent particle beam (10d6), persistent particle beam (10d6) Attack (Port) heavy antimatter missile launcher (10d10) Attack (Starboard) heavy antimatter missile launcher (10d10) Attack (Turret) X-Laser cannon (8d6) Power Core Gateway Heavy (400 PCU); Drift Engine Signal Basic; Systems crew quarters (common), cut-rate sensors, mk 10 armor, mk 10 defenses; Expansion Bays cargo hold (4); Modifiers –2 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 20)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 10 Large destroyer Speed 6; Maneuverability average (turn 2); Drift 1 AC 17; TL 16 HP 200; DT —; CT 40 Shields Heavy 240; forward 60, port 60, starboard 60, aft 60 Attack (Forward) persistent particle beam (10d6), persistent particle beam (10d6) Attack (Port) heavy antimatter missile launcher (10d10) Attack (Starboard) heavy antimatter missile launcher (10d10) Attack (Turret) light particle beam (3d6) Power Core Pulse Prismatic (300 PCU); Drift Engine Signal Basic; Systems crew quarters (common), cut-rate sensors, mk 8 armor, mk 8 defenses; Expansion Bays cargo hold (4); Modifiers –2 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 20)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 8 Large destroyer Speed 4; Maneuverability average (turn 2); Drift 1 AC 10; TL 10 HP 150; DT —; CT 30 Shields Basic 20; forward 5, port 5, starboard 5, aft 5 Attack (Forward) heavy laser cannon (4d8) Power Core Arcus Ultra (150 PCU); Drift Engine Signal Basic; Systems crew quarters (common), cut-rate sensors, mk 1 armor, mk 1 defenses; Expansion Bays cargo hold (4); Modifiers –2 Computers, +2 Piloting; Complement 4 (minimum 4, maximum 20)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 8 Large destroyer Speed 6; Maneuverability average (turn 2); Drift 1 AC 12; TL 12 HP 170; DT —; CT 34 Shields Basic 60; forward 15, port 15, starboard 15, aft 15 Attack (Forward) heavy laser cannon (4d8), twin laser (5d8) Attack (Port) light laser cannon (2d4) Attack (Starboard) light laser cannon (2d4) Attack (Turret) tactical nuclear missile launcher (5d8) Power Core Arcus Ultra (150 PCU); Drift Engine Signal Basic; Systems crew quarters (common), cut-rate sensors, mk 3 armor, mk 3 defenses; Expansion Bays cargo hold (4); Modifiers –2 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 20)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 9 Large destroyer Speed 6; Maneuverability average (turn 2); Drift 1 AC 13; TL 14 HP 170; DT —; CT 34 Shields Medium 90; forward 25, port 20, starboard 20, aft 25 Attack (Forward) maser (6d10), twin laser (5d8) Attack (Port) high explosive missile launcher (4d8) Attack (Starboard) high explosive missile launcher (4d8) Attack (Turret) tactical nuclear missile launcher (5d8) Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems crew quarters (common), cut-rate sensors, mk 4 armor, mk 5 defenses; Expansion Bays cargo hold (4); Modifiers –2 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 20)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 9 Large destroyer Speed 6; Maneuverability average (turn 2); Drift 1 AC 15; TL 14 HP 200; DT —; CT 40 Shields Medium 160; forward 40, port 40, starboard 40, aft 40 Attack (Forward) graser (7d10), particle beam (8d6) Attack (Port) tactical nuclear missile launcher (5d8) Attack (Starboard) tactical nuclear missile launcher (5d8) Attack (Turret) tactical nuclear missile launcher (5d8) Power Core Pulse Orange (250 PCU); Drift Engine Signal Basic; Systems crew quarters (common), cut-rate sensors, mk 6 armor, mk 6 defenses; Expansion Bays cargo hold (4); Modifiers –2 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 20)
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