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Source Starfinder Dead Suns Adventure Path pg. 249 Large destroyer Speed 6; Maneuverability average (turn 2); Drift 1 AC 21; TL 19 HP 170; DT —; CT 34 Shields medium 100 (forward 30, port 25, starboard 25, aft 20) Attack (Forward) heavy laser net (5d6; 5 hexes), plasma cannon (5d12; 10 hexes) Attack (Port) gyrolaser (1d8; 5 hexes) Attack (Starboard) gyrolaser (1d8; 5 hexes) Attack (Turret) light EMP cannon (special; 5 hexes) Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic computer, basic medium-range sensors, crew quarters (common), mk 5 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, life science lab, medical bay (modified); Modifiers +2 Computers (sensors only); Complement 20 (minimum 6, maximum 20)CrewCaptain Bluff +19 (7 ranks), Computers +19 (7 ranks), gunnery +12, Intimidate +19 (7 ranks), Piloting +19 (7 ranks) Engineer (1 officer, 6 crew) Engineering +14 (7 ranks) Gunner (1 officer, 3 crew) gunnery +12 Pilot (1 officer, 2 crew) Piloting +14 (7 ranks) Science Officer (1 officer, 4 crew) Computers +14 (7 ranks)DescriptionOminous Crypt Warden destroyers form the backbone of any Corpse Fleet armada. A Crypt Warden resembles two fusedscythe blades made of bone, with a single powerful cannon running down the center. Made for frontal engagements, these ships intimidate enemies with their sharpened prows, shrugging off lesser attacks with their shields while returning fire with intense blasts of plasma when their EMP cannons don’t immediately disable their foes. These ships are also one of the few Eoxian-designed ships to include a medical bay as a standard amenity—though the services rendered within are tailored to undead, with necromantic facilities that repair the ship’s unliving crew.
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