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Source Starfinder Dead Suns Adventure Path pg. 248 Medium explorer Speed 6; Maneuverability good (turn 1); Drift 2 AC 18; TL 17 HP 65; DT —; CT 13 Shields medium 90 (forward 25, port 20, starboard 20, aft 25) Attack (Forward) heavy laser cannon (4d8; 10 hexes) Attack (Port) coilgun (4d4; 20 hexes) Attack (Starboard) coilgun (4d4; 20 hexes) Attack (Turret) high explosive missile launcher (4d8; 20 hexes) Power Core Arcus Heavy (130 PCU); Drift Engine Signal Booster; Systems basic computer, basic long-range sensors, crew quarters (common), mk 4 armor, mk 3 defenses; Expansion Bays cargo holds (2), general science lab, sealed environmental chamber; Modifiers +2 Computers (sensors only), +1 Piloting; Complement 6 (minimum 1, maximum 6)CrewCaptain Bluff +10 (4 ranks), Computers +10 (4 ranks), gunnery +9, Intimidate +10 (4 ranks), Piloting +11 (4 ranks) Engineer Engineering +15 (4 ranks) Gunners (2) gunnery +9 Pilot Piloting +11 (4 ranks) Science Officer Computers +10 (4 ranks) DescriptionPale Butcher Scouts are the solitary heralds of the Corpse Fleet, scouring Near Space and the Vast on extended missions for potential bases for Corpse Fleet activities. They also seek out bountiful harvests of living beings to be converted to mindless undead. The presence of a single Pale Butcher Scout often preludes the arrival of furtherCorpse Fleet vessels.
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