Pegasus (Explorer Frame Variant)Of the two common starship types, the Pegasus emphasizes speed and provides a suite of supportive options. It is less armed than its counterpart, but it employs improved sensors and a host of ready expansion bays. This makes the Pegasus ideal for missions where starship support will be equally as valuable as combat capabilities. Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 7 Medium explorer Speed 10; Maneuverability good (turn 1); Drift 1 AC 18; TL 19 HP 85; DT —; CT 17 Shields heavy 280 (forward 70, port 70, starboard 70, aft 70) Attack (Forward) persistent particle beam (10d6), heavy antimatter missile launcher (10d10) Attack (Port) heavy laser net (5d6) Attack (Starboard) light EMP cannon (special), light plasma cannon (2d12) Attack (Turret) particle beam (8d6) Power Core Pulse Prismatic (300 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (good), mk 6 duonode computer, mk 8 armor, mk 10 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop; Modifiers +6 to any two checks per round, +4 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 7)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 7 Medium explorer Speed 10; Maneuverability good (turn 1); Drift 1 AC 16; TL 18 HP 75; DT —; CT 15 Shields medium 200 (forward 50, port 50, starboard 50, aft 50) Attack (Forward) persistent particle beam (10d6) Attack (Port) heavy laser net (5d6) Attack (Starboard) light particle beam (3d6) Attack (Turret) particle beam (8d6) Power Core Pulse Prismatic (300 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (good), mk 5 duonode computer, mk 6 armor, mk 9 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop; Modifiers +5 to any two checks per round, +4 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 7)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 5 Medium explorer Speed 10; Maneuverability good (turn 1); Drift 1 AC 12; TL 12 HP 55; DT —; CT 11 Shields basic 40 (forward 10, port 10, starboard 10, aft 10) Attack (Forward) light laser cannon (2d4) Attack (Port) light laser cannon (2d4) Attack (Starboard) light laser cannon (2d4) Attack (Turret) coilgun (4d4) Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (good), mk 1 duonode computer, mk 2 armor, mk 2 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop; Modifiers +1 to any two checks per round, +2 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 7)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 5 Medium explorer Speed 10; Maneuverability good (turn 1); Drift 1 AC 13; TL 14 HP 65; DT —; CT 13 Shields light 60 (forward 20, port 15, starboard 15, aft 10) Attack (Forward) light particle beam (3d6) Attack (Port) laser net (2d6) Attack (Starboard) light laser cannon (2d4) Attack (Turret) light particle beam (3d6) Power Core Pulse Red (175 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 2 duonode computer, mk 3 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop; Modifiers +2 to any two checks per round, +4 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 7)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 6 Medium explorer Speed 10; Maneuverability good (turn 1); Drift 1 AC 14; TL 16 HP 65; DT —; CT 13 Shields medium 100 (forward 25, port 25, starboard 25, aft 25) Attack (Forward) twin laser (5d8) Attack (Port) laser net (2d6) Attack (Starboard) light plasma torpedo launcher (3d8) Attack (Turret) light particle beam (3d6) Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 3 duonode computer, mk 4 armor, mk 6 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop; Modifiers +3 to any two checks per round, +4 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 7)
Source Starfinder Society Roleplaying Guild Guide, Version 2.0 pg. 6 Medium explorer Speed 10; Maneuverability good (turn 1); Drift 1 AC 15; TL 17 HP 75; DT —; CT 15 Shields medium 160 (forward 40, port 40, starboard 40, aft 40) Attack (Forward) particle beam (8d6), high explosive missile launcher (4d8) Attack (Port) laser net (2d6) Attack (Starboard) light EMP cannon (special) Attack (Turret) twin laser (5d8) Power Core Pulse Orange (250 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (good), mk 3 duonode computer, mk 5 armor, mk 8 defenses; Expansion Bays cargo hold, escape pods, science lab, tech workshop; Modifiers +3 to any two checks per round, +4 Computers, +1 Piloting; Complement 4 (minimum 4, maximum 7)
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