RaxiliteThe raxilites, from their planet in the Vast, quickly embraced bioengineered spacefaring vehicles upon their introduction to the tech. They and their shipyards on Raxil have had an influence on some of these designs and originated others. Source Starfinder #20: The Last Refuge pg. 52 Gargantuan carrier Speed 8; Maneuverability poor (turn 3); Drift 1 AC 27; TL 28 HP 330; DT 10; CT 66 Shields heavy 480 (forward 120, port 120, starboard 120, aft 120) Attack (Forward) mass driver (2d6 x 10; 20 hexes) Attack (Port) heavy spore torpedo launcher (special; 10 hexes), railgun (8d4; 20 hexes), heavy laser net (5d6; 5 hexes) Attack (Starboard) heavy spore torpedo launcher (special; 10 hexes), railgun (8d4; 20 hexes), heavy laser net (5d6; 5 hexes) Attack (Turret) heavy flak spores (4d6; special), gravity gun (6d6; 10 hexes) Power Core Gateway Light (2; 300 PCU each); Drift Engine Signal Basic; Systems basic computer, basic short-range sensors, crew quarters (good), mk 6 armor, mk 8 defenses, upgraded heavy weapon mounts (2 turret); Expansion Bays cargo hold, docking canopy, guest quarters (good), hydroponic gardens (4), recreation suites (gym, HAC); Modifiers +2 Computers (sensors only), –1 Piloting; Complement 75CrewCaptain (plus 2 officers) Computers +26 (15 ranks), Diplomacy +31 (15 ranks), gunnery +18 (15th level), Piloting +25 (15 ranks) Engineers (3 officers, 5 crew each) Engineering +31 (15 ranks) Gunners (3 officers, 7 crew each) gunnery +22 (15th level) Pilots (3 officers, 4 crew each) Piloting +30 (15 ranks) Science Officers (3 officers, 4 crew each) Computers +31 (15 ranks)DescriptionRaxilites designed the enormous Crown Canopy model as a mobile space station, acting as a representation of their home world far from their native star system. Although travel to Raxil is restricted, Crown Canopy capital starships can provide visitors a taste of that idyllic planet, along with raxilite culture, without placing the raxilite home world at any risk. The Crown Canopy resembles UC Gardenships in function, but the vessel functions on a larger scale. Massive hydroponic gardens double as parks and recreation areas for nature lovers, and the vessel is self-sustaining, recycling almost everything. Support ships—Doons, Gleaners, and even Gowans—travel with each Crown Canopy, providing defense and supplemental resources. A Crown Canopy could form the backbone of a self-sustaining carrier battle group in times of war, although as of 317 ag, the vessels have yet to be used for such a task. It’s possible the UC will take up the design in the future, perhaps even upgrading it to dreadnought size.
With a light crew complement, a Crown Canopy can accommodate many more guests than its expansions suggest. These small, comfortable lodgings are integrated with the gardens, which include space for “outdoor” sleeping for an experience like camping. The residences and gardens also adjoin the recreation facilities aboard the Crown Canopy, creating a cohesive and pleasant whole for passengers.
Source Starfinder #20: The Last Refuge pg. 49 Tiny biomechanical racer Speed 10; Maneuverability perfect (turn 0); Drift — AC 16; TL 16 HP 20; DT —; CT 4 Shields light 50 (forward 13, port 12, starboard 12, aft 13) Attack (Forward) flak thrower (3d4; 5 hexes) Attack (Aft) flak thrower (3d4; 5 hexes) Attack (Turret) flak spores (2d4; special) Power Core Micron Ultra (80 PCU); Drift Engine none; Systems basic computer, basic medium-range sensors, extra light weapon mount (turret), hive joining, mk 3 armor, mk 3 defenses; Modifiers +2 Computers (sensors only), +2 Piloting; Complement 1CrewPilot Computers +5 (1 rank), gunnery +5 (1st level), Piloting +12 (1 rank)DescriptionA short-range scout ship, originally of raxilite design, the Doon is elongated and narrow, with a wide end like the puff of a dandelion seed. It features only enough space for a pilot. A Doon can take the place of a UC Pod to help form a UC Arkship. Doons can also use their hive joining to form a Raxilite Gowan.
Source Starfinder #20: The Last Refuge pg. 51 Huge biomechanical cruiser Speed 10; Maneuverability average (turn 2); Drift 1 AC 24; TL 25 HP 255; DT 5; CT 51 Shields heavy 280 (forward 70, port 70, starboard 70, aft 70) Attack (Forward) mass driver (2d6 x 10; 20 hexes) Attack (Port) heavy spore torpedo launcher (special; 10 hexes) Attack (Starboard) heavy spore torpedo launcher (special; 10 hexes) Attack (Turret) heavy flak spores (4d6; special), railgun (8d4; 20 hexes) Power Core Nova Light (150 PCU), Nova Heavy (200 PCU); Drift Engine Signal Basic; Systems basic long-range sensors, crew quarters (common), mk 4 armor, mk 5 defenses, mk 3 tetranode computer, upgraded heavy weapon mounts (port and starboard); Expansion Bays escape pods (2), hive bay, hydroponic gardens (2), medical bay; Modifiers +3 any two checks per round, +4 Computers (sensors only); Complement 12CrewCaptain Computers +22 (12 ranks), Diplomacy +27 (12 ranks), gunnery +16 (12th level), Piloting +22 (12 ranks) Engineers (3) Engineering +27 (12 ranks) Gunners (3) gunnery +18 (12th level) Pilots (3) Piloting +27 (12 ranks) Science Officers (2) Computers +27 (12 ranks)DescriptionThe Gowan is a warship that comprises 12 hive-joining starships, at least six of which are Doons. It takes the normal amount of hive-joining time to come online as an individual vessel. Raxilites have an armada that includes Gowans to enforce their ban on unauthorized visitors to Raxil. Xenowardens have adopted Gowans for interdiction missions to safeguard their protectorates. These ships can carry more than the complement and have gardens to feed those persons.
Special AbilitiesAdaptable Hive BayThe Gowan can use its hive bay to launch two Doons, two UC Pods, or one of each vessel. If it does so, it loses Hull Points as if using the hive bay’s ability to launch Pods.
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