Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Reptoid Ships

Starships that are built and operated solely by reptoids are rare, as their insidious machinations generally motivate them to infiltrate the crews of other civilizations’ vessels. However, the reptoids employ their own ships to plant their operatives on target worlds or foment chaos between groups for their particular ends. Organizations across the galaxy have captured examples of such vessels, presented below, usually only after fierce battles.

Reptoid Nest Platform - Tier 7

Source Starfinder #27: Deceivers’ Moon pg. 53
Large heavy freighter
Speed 6; Maneuverability average (turn 2); Drift 1
AC 19; TL 19
HP 140; DT —; CT 28
Shields medium 90 (forward 23, port 22, starboard 22, aft 23)
Attack (Forward) heavy nuclear missile launcher (10d8; 20 hexes), light particle beam (3d6; 10 hexes)
Attack (Port) heavy laser cannon (4d8; 10 hexes)
Attack (Starboard) heavy laser cannon (4d8; 10 hexes)
Power Core Pulse Orange (250); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (good), mk 3 armor, mk 3 defenses, mk 1 tetranode computer, security (holographic mantle); Expansion Bays arcane laboratory, brig, cargo bay, hangar bay, recreation suite (HAC); Modifiers +1 to any 4 checks per round, +2 Computers (sensors only), +1 Piloting; Complement 11 (minimum 6, maximum 20)

Crew

Captain (plus 1 officer) Computers +14 (7 ranks), Diplomacy +14 (7 ranks), gunnery +12 (7th level), Intimidate +19 (7 ranks)
Engineers (2) Engineering +14 (7 ranks)
Gunners (4) gunnery +12 (7th level)
Pilot Piloting +16 (7 ranks)
Science Officers (2) Computers +19 (7 ranks)

Description

The nest platform serves as a supply point for changeling vessels and as a carrier for the smaller chameleon shuttles. Like other reptoid ships, it is equipped with a hybrid holographic screen that allows it to pass as another vessel, so a nest platform often lurks among merchant vessels or in other large fleets, such as the Armada that surrounds Absalom Station. A nest platform is excellent at surprise attacks when it can bring its heavy nuclear missile launcher to bear, and it can defend itself when necessary, though it was designed for stealth and is overmatched by dedicated warships.


Reptoid Chameleon - Tier 1/2

Source Starfinder #27: Deceivers’ Moon pg. 52
Small shuttle
Speed 8; Maneuverability perfect (turn 0); Drift
AC 13; TL 12
HP 35; DT —; CT 7
Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
Attack (Forward) flak thrower (3d4; 5 hexes)
Power Core Micron Ultra (80 PCU); Drift Engine none; Systems basic computer, cut-rate sensors, mk 1 armor, security (holographic mantle); Expansion Bays cargo bays (2), passenger seating; Modifiers –2 Computers (sensors only), +2 Piloting; Complement 1 (minimum 1, maximum 20)

Crew

Captain Computers +9 (1 rank), Engineering +9 (1 rank), gunnery +3 (1st level), Piloting +6 (1 rank)

Description

Reptoids use chameleons to deliver agents planetside or onto facilities in space, to infiltrate a target population. These lightly armed shuttles conceal their true nature with sophisticated holographic disguises; they can defend themselves, but generally flee if discovered. A chameleon has no Drift engine and is always based on a larger ship.

Reptoid Changeling - Tier 3

Source Starfinder #27: Deceivers’ Moon pg. 52
Medium explorer
Speed 8; Maneuverability average (turn 1); Drift 1
AC 16; TL 17
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard, aft 10)
Attack (Forward) tactical nuclear missile launcher (5d8; 20 hexes)
Attack (Turret) light particle beam (3d6; 10 hexes)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems budget medium-range sensors, crew quarters (good), mk 3 armor, mk 4 defenses, mk 2 mononode computer, security (holographic mantle); Expansion Bays cargo bay, cultural preparation facility, escape pods, recreation suite (trivid den); Modifiers +2 to any 1 check per round, +1 Piloting; Complement 6 (minimum 1, maximum 6)

Crew

Captain Diplomacy +8 (3 ranks), gunnery +7 (3rd level), Intimidate +13 (3 ranks), Piloting +9 (3 ranks)
Engineer Engineering +8 (3 ranks)
Gunners (2) gunnery +7 (3rd level)
Pilot Piloting +14 (3 ranks)
Science Officer Computers +13 (3 ranks)

Description

Thanks to their utility and versatility, changelings make up the bulk of the reptoid fleet. A holographic mantle allows a changeling to enter the territory of another species or organization undetected, carry infiltration personnel to their destination, and provide mission support services for the smaller chameleons. They often linger in orbit, where they serve as a base of operation for reptoid agents in the field, providing support and extraction when necessary. changelings can defend themselves in battle, but unless they have field agents to protect or rescue, they usually flee to the nearest nest platform instead.

Reptoid Instigator - Tier 11

Source Starfinder #27: Deceivers’ Moon pg. 53
Huge cruiser
Speed 8; Maneuverability average (turn 2); Drift 1
AC 24; TL 24
HP 230; DT 5; CT 46
Shields medium 120 (forward 30, port 30, starboard 30, aft 30)
Attack (Forward) super plasma cannon (3d6 × 10; 10 hexes)
Attack (Port) high explosive missile launcher (4d8; 20 hexes)
Attack (Starboard) high explosive missile launcher (4d8; 20 hexes)
Attack (Turret) plasma cannon (5d12; 10 hexes)
Power Core Gateway Heavy (400); Drift Engine Signal Basic; Systems basic long-range sensors, crew quarters (good), mk 5 armor, mk 6 defenses, mk 3 mononode computer, security (reconfiguration system); Expansion Bays arcane laboratory, brig, cultural preparation facility, life science lab, medical bay, sealed environment chamber; Modifiers +3 to any 1 check per round, +2 Computers (sensors only), +1 Piloting; Complement 81 (minimum 60, maximum 100)

Crew

Captain (plus 2 officers) Computers +20 (11 ranks), Diplomacy +20 (11 ranks), gunnery +16 (11th level), Intimidate +25 (11 ranks)
Engineers (3 officers, 8 crew each) Engineering +20 (11 ranks)
Gunners (3 officers, 5 crew each) gunnery +16 (11th level)
Pilots (3 officers, 3 crew each) Piloting +21 (11 ranks)
Science Officers (3 officers, 6 crew each) Computers +25 (11 ranks)

Description

These well-armed reptoid vessels provoke aggression between other species. To accomplish this, the instigator adopts the appearance of a starship belonging to another species or organization, then attacks a third party in a way that ensures there are plenty of witnesses. At the same time, a second instigator is mirroring the attack elsewhere in the galaxy, pretending to be a starship from the aggrieved party and attacking the race or organization imitated by the original instigator. If done properly, this strategy can lead to outright war.