Shirren Ship StylesBased on Swarm technology, shirren ships are manufactured in dry docks like any other, yet incorporate organic parts grown in specialized assembly vats. Often off-putting to members of other races, the twisting, hive-like corridors on shirren ships make the insect people feel instantly at home.
Since shirren technology originated as an almost entirely biological enterprise, the ships resemble shirrens in many ways. Smooth, shell-like hulls guard blisters of eye-like windows and clusters of thin, protruding weapons and sensor arrays. While the Swarm (and thus, by extension, shirrens) learned to incorporate more conventional industrial processes as it overwhelmed and consumed other races, it never quite lost its instinctive desire to model its creations upon itself. From the wasplike Drone Mk III to the hulking Titan Haulers, shirren ships are known for their dependability and versatility, and they can often be found retrofitted with accommodations for non-shirren races. Still, not every mechanic likes dealing with a ship whose components might bleed or shudder when operated upon.
A variety of organizations produce shirren-style ships, often including as many members of other races as shirrens themselves. The largest, the pacifist collective Hivonyx Industries, churns out a tremendous number of freighters and couriers, but includes software locking all the ship’s armaments to keep them from firing unless the ship has first taken damage—restrictions most of their customers immediately remove. Hivonyx’s closest competitors, Starhive and United Interfaith Engineering, publicly respect their rival’s moral stance, yet add no such safeguards. Source Starfinder Core Rulebook pg. 313 Large destroyer Speed 8; Maneuverability average (turn 2); Drift 1 AC 19; TL 19 HP 170; DT —; CT 34 Shields light 60 (forward 15, port 15, starboard 15, aft 15) Attack (Forward) heavy laser net (5d6), twin laser (5d8) Attack (Port) flak thrower (3d4) Attack (Starboard) flak thrower (3d4) Attack (Turret) light torpedo launcher (2d8) Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic long-range sensors, crew quarters (common), mk 4 armor, mk 4 defenses, mk 1 trinode computer; Expansion Bays cargo bay, escape pods (3); Modifiers +1 any three checks per round, +2 Computers; Complement 13CrewCaptain Bluff +13 (6 ranks), Computers +15 (6 ranks), Diplomacy +13 (6 ranks), Engineering +13 (6 ranks), gunnery +11, Intimidate +13 (6 ranks), Piloting +13 (6 ranks) Engineer (1 officer, 3 crew) Engineering +18 (6 ranks) Gunners (2 officers, 2 crew each) gunnery +11 Pilot Piloting +13 (6 ranks) Science Officer Computers +15 (6 ranks)DescriptionShirrens may prefer peace to war, but they still remember the terrifying capabilities of their former slave masters, the Swarm. These destroyers employ much of the same technology to create swift, deadly warships that can be operated by a small crew.
Source Starfinder Core Rulebook pg. 313 Huge bulk freighter Speed 6; Maneuverability poor (turn 3); Drift 1 AC 22; TL 21 HP 200; DT 5; CT 40 Shields medium 100 (forward 25, port 25, starboard 25, aft 25) Attack (Forward) maser (6d10) Attack (Aft) particle beam (8d6) Attack (Turret) heavy plasma torpedo launcher (3d8), heavy plasma torpedo launcher (3d8) Power Core Nova Ultra (300 PCU); Drift Engine Signal Basic; Systems basic long-range sensors, crew quarters (common), mk 5 armor, mk 5 defenses, mk 3 mononode computer; Expansion Bays cargo holds (5), escape pods (5); Modifiers +3 any one check per round, +2 Computers; Complement 35CrewCaptain Bluff +17 (9 ranks), Computers +19 (9 ranks), Diplomacy +17 (9 ranks), Engineering +17 (9 ranks), gunnery +15, Intimidate +17 (9 ranks), Piloting +17 (9 ranks) Engineer (1 officer, 15 crew) Engineering +17 (9 ranks) Gunners (2 officers, 5 crew each) gunnery +15 Pilot (1 officer, 2 crew) Piloting +22 (9 ranks) Science Officer (1 officer, 2 crew) Computers +19 (9 ranks)DescriptionDespite its formidable array of weapons and sensors, the Titan Hauler is optimized for freight, carrying huge loads within its beetle-like frame. Its partially organic nature aids in this capacity, as sphincter doors and expandable chambers can resize themselves to accommodate any cargo.
Source Starfinder Core Rulebook pg. 312 Small light freighter Speed 8; Maneuverability good (turn 1); Drift 1 AC 14; TL 13 HP 40; DT —; CT 8 Shields basic 10 (forward 3, port 2, starboard 2, aft 3) Attack (Forward) linked gyrolasers (2d8) Attack (Port) light torpedo launcher (2d8) Attack (Starboard) light torpedo launcher (2d8) Power Core Pulse Brown (90 PCU); Drift Engine Signal Basic; Systems budget mid-range sensors, crew quarters (basic), mk 2 armor, mk 1 defenses, mk 1 mononode computer; Expansion Bays cargo holds (2), escape pods; Modifiers +1 any one check per round, +1 Piloting; Complement 6CrewCaptain Computers +5 (1 rank), Diplomacy +5 (1 rank), Engineering +5 (1 rank), gunnery +5 Engineer Engineering +10 (1 rank) Gunners (2) gunnery +5 Pilot Piloting +6 (1 rank) Science Officer Computers +5 (1 rank)DescriptionAs befits their name, Drones are extremely common and used as freight, personnel transport, light colonial defense, and more. Despite the ships’ mass production, Starhive takes a natural shirren pride in making sure each ship’s iridescent paint job is unique.
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