Vindicas ShipsVindicas has manufactured starships for the Veskarium since the vesk first gained Drift technology. Their facilities constantly produce Enforcers, Punishers, and Tyrants, which form the backbone of Veskarium military might. The designs focus on thick armor and overwhelming firepower while completely neglecting basic comforts and updated technology. Vesk generals claim that the utilitarian designs keep troops focused and disciplined in the dead of space. The Vindicas Punisher is designed for both pursuit and capture of valuable assets, both prisoners and resources. It carries a squad of vesk commandos, ready to board enemy vessels and extract their targets. Its larger sibling, the Vindicas Enforcer, also houses a squad of commandos, ready for deployment in semipermanent occupations of conquered colonies and space stations. The most well-known Vindicas vessel is the Conqueror of Worlds. This masterpiece of destruction is the flagship of the Veskarium, and the last thing many science officers see on their sensors, just before facing Pharasma. When the Veskarium has decided to bring a planet under its control and that planet resists, it brings in this massive weapon to lay waste to any defenses the planet can muster. The ship can hold its targets in place with a tractor beam while its spinal-mounted ultra x-laser cannon warms up; then the cannon can rip an entire line of starships to shreds. When engaging opposing fleets, the ship rarely needs to fire the weapon twice before the target acquiesces to virtually any demand the Veskarium makes. Source Near Space pg. 123 Supercolossal ultranought Speed 6; Maneuverability clumsy (turn 6); Drift 1 AC 35; TL 32 HP 1050; DT 15; CT 210 Shields superior 600 (forward 150, port 150, starboard 150, aft 150) Attack (Forward) gravity gun (6d6; 10 hexes), ultra x-laser cannon (6d8×10; 20 hexes) Attack (Port) antimatter mega-missile launcher (4d10×10; 20 hexes) Attack (Starboard) antimatter mega-missile launcher (4d10×10; 20 hexes) Attack (Turret) persistent particle beam cannon (2d10×10; 20 hexes) Power Core Titan Heavy (950 PCU); Drift Engine Signal Basic; Systems advanced short-range sensors, crew quarters (common; 10% good, 1% luxury), hangar bay, mk 4 mononode computer, network node, mk 13 armor, mk 13 defenses, security (anti-hacking systems [4], biometric locks); Expansion Bays cargo holds (35), recreation suite (gym), sealed environment chamber, tech workshop; Modifiers +4 to any two checks per round, +4 Computers (sensors only), –2 Piloting; Complement 5,000 (minimum 250, maximum 5,000)CrewCaptain Diplomacy +34 (20 ranks), Engineering +34 (20 ranks), gunnery +29 (20th level), Intimidate +34 (20 ranks), Piloting +34 (20 ranks) Engineers (2 officers, 850 crew each) Engineering +34 (20 ranks) Gunners (2 officers, 1,500 crew each) gunnery +29 (20th level) Pilot (1 officer, 195 crew) Piloting +39 (20 ranks) Science Officer (1 officer, 98 crew) Computers +34 (20 ranks)DescriptionThis vast killing machine is a paragon of Vesk military might and control. It takes a crew of thousands of dedicated personnel to maintain and operate.
Source Near Space pg. 122 Huge cruiser Speed 8; Maneuverability average (turn 2); Drift 2 AC 28; TL 27 HP 255; DT 5; CT 51 Shields medium 140 (forward 35, port 35, starboard 35, aft 35) Attack (Forward) antimatter mega-missile launcher (4d10×10; 20 hexes) Attack (Port) light plasma cannon (2d12; 5 hexes) Attack (Starboard) light plasma cannon (2d12; 5 hexes) Attack (Turret) x-laser cannon (8d6; 20 hexes) Power Core Gateway Ultra (500 PCU); Drift Engine Signal Booster; Systems basic computer, budget long-range sensors, crew quarters (common), mk 8 armor, mk 8 defenses; Expansion Bays cargo bay (2), guest quarters (2, common), shuttle bay; Complement 80 (minimum 20, maximum 100)CrewCaptain Diplomacy +22 (12 ranks), gunnery +17 (12th level), Intimidate +27 (12 ranks), Piloting +22 (12 ranks) Engineer (1 officer, 16 crew) Engineering +22 (12 ranks) Gunners (2 officers, 20 crew each) gunnery +17 (12th level) Pilot (1 officer, 4 crew) Piloting +22 (12 ranks) Science Officer (1 officer, 14 crew) Computers +22 (12 ranks)DescriptionEnforcers are more than well-equipped for starship combat, but one of their primary functions is to deliver squads of specialized troops to Vesk-controlled territories.
Source Near Space pg. 122 Large destroyer Speed 10; Maneuverability average (turn 2); Drift 2 AC 22; TL 21 HP 170; DT —; CT 34 Shields medium 140 (forward 35, port 35, starboard 35, aft 35) Attack (Forward) heavy laser array (6d4; 5 hexes), heavy laser cannon (4d8; 10 hexes) Attack (Turret) coilgun (4d4; 20 hexes) Power Core Pulse Orange (250 PCU); Drift Engine Signal Booster; Systems basic computer, budget short-range sensors, crew quarters (common), mk 6 armor, mk 6 defenses; Expansion Bays brig, cargo hold, guest quarters (2, common); Complement 6 (minimum 6, maximum 20)CrewCaptain Engineering +14 (7 ranks), gunnery +12 (7th level), Intimidate +14 (7 ranks), Piloting +14 (7 ranks) Engineer Engineering +14 (7 ranks) Gunners (2) gunnery +12 (7th level) Pilot Piloting +19 (7 ranks) Science Officer Computers +14 (7 ranks)DescriptionPunishers are fast and relatively sleek, allowing them to chase down high-value targets no matter where their prey flies.
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