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Wandering Eye Source Drift Crisis Case Files pg. 5 Medium explorer Speed 8; Maneuverability good (turn 1); Drift — AC 24; TL 23 HP 75; DT —; CT 15 Shields medium shields 120 (forward 30, port 30, starboard 30, aft 30) Attack (Forward) light particle beam (3d6; 10 hexes) Attack (Port) coilgun (4d4; 20 hexes) Attack (Starboard) coilgun (4d4; 20 hexes) Attack (Turret) particle beam (8d6; 20 hexes) Power Core 2 Pulse Green (300 PCU); Drift Engine constellation orrery; Systems basic long-range sensors (+2), mk 6 armor, mk 6 defenses, mk 2 tetranode computer; Expansion Bays cargo hold, escape pods (4), power core housing, recreation suite (trivid den); Modifiers +2 to any 4 checks per round, +1 Piloting; Complement 6 (minimum 4, maximum 6)
Source Drift Crisis Case Files pg. 5 Medium explorer Speed 10; Maneuverability good (turn 1); Drift — AC 31; TL 29 HP 75; DT —; CT 15 Shields heavy shields 240 (forward 60, port 60, starboard 60, aft 60) Attack (Forward) particle beam (8d6; 20 hexes) Attack (Port) light particle beam (3d6; 10 hexes) Attack (Starboard) light particle beam (3d6; 10 hexes) Attack (Turret) particle beam (8d6; 20 hexes) Power Core 2 Pulse Green (300 PCU); Drift Engine constellation orrery; Systems advanced long-range sensors (+4), mk 10 armor, mk 10 defenses, mk 3 tetranode computer; Expansion Bays escape pods (4), medical bay, power core housing, recreation suite (trivid den); Modifiers +3 to any 4 checks per round, +1 Piloting; Complement 6 (minimum 4, maximum 6)
Source Drift Crisis Case Files pg. 5 Medium explorer Speed 6; Maneuverability good (turn 1); Drift — AC 17; TL 17 HP 65; DT —; CT 13 Shields light shields 80 (forward 20, port 20, starboard 20, aft 20) Attack (Forward) light particle beam (3d6; 10 hexes) Attack (Turret) light particle beam (3d6; 10 hexes) Power Core Pulse Green (150 PCU); Drift Engine constellation orrery; Systems basic long-range sensors (+2), mk 3 armor, mk 3 defenses, mk 1 tetranode computer; Expansion Bays cargo holds (2), escape pods (4), recreation suite (trivid den); Modifiers +1 to any 4 checks per round, +1 Piloting; Complement 6 (minimum 4, maximum 6)
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