Archives of Nethys

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Starship Examples

Armor | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Power Cores | Security | Sensors | Shields | Thrusters | Weapons | Weapon Properties


Iomedaean Ships

The battle against evil is not confined to planets, moons, and space stations. Those who venerate Iomedae know they must be ready to fight among the stars and hold a light against the constant darkness. Few other faiths have fleets that even approach the size of the Iomedaean navy. Like many of their other structures, the vessels used by the forces of Iomedae are meant to invoke a sense of purity and strength, with some of the largest looking like they are made from marble, with soaring buttresses and stained glass windows. The navy’s headquarters are at Absalom Station, and they often share ships or otherwise work in concert with the Knights of Golarion to keep humanity’s home safe from any danger. Iomedaean vessels are commissioned from a dedicated subsidiary of Sanjaval Spaceflight Systems called Inheritorworks.

Divided up into 11 fleets (sometimes called Acts), the Iomedaean navy can respond to nearly any threat. Seven of the fleets are designated for general engagement, with enough vessels for system-wide maneuvers, as well as orbital and surface engagements. Of the remaining fleets, two are surface assault specialists, with vessels designed specifically to deploy ground-assault vehicles and troops. The final two fleets are for scouting and exploration, containing a smaller number of vessels with state-of-the-art sensors and fast engines for quick getaways.

The forces of Iomedae sometimes find themselves in conflict with the Hellknights, as while both are trying to bring order to the galaxy, their approaches could not be more different. Although their differences have not yet escalated into a full-on war, the two forces have traded fire on more than one occasion. Even more remarkable is when the two groups work together to defeat a threat of pure chaos, such as the Cult of the Devourer.

Inheritorworks Cathedralship - Tier 16

Source Pact Worlds pg. 159
Gargantuan carrier
Speed 6; Maneuverability poor (turn 4); Drift 1
AC 33; TL 30
HP 360; DT 10; CT 72
Shields heavy 360 (forward 90, port 90, starboard 90, aft 90)
Attack (Forward) particle beam cannon (3d4×10)
Attack (Port) railgun (8d4), railgun (8d4)
Attack (Starboard) railgun (8d4), railgun (8d4)
Attack (Turret) laser net (2d6), laser net (2d6)
Power Core Gateway Ultra (500 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (common), mk 5 duonode computer, mk 10 defenses, mk 11 armor; Expansion Bays hangar bays (2), medical bay, tech workshop; Modifiers +5 any two checks per round, +4 Computers;; Complement 145

Crew

Captain (plus 1 officer) Computers +32 (16 ranks), Diplomacy +33 (16 ranks), Engineering +28 (16 ranks), gunnery +25, Intimidate +33 (16 ranks), Piloting +28 (16 ranks)
Engineers (4 officers, 14 crew each) Engineering +33 (16 ranks)
Gunners (6 officers, 5 crew each) gunnery +30
Pilot (1 officer, 10 crew) Piloting +33 (16 ranks)
Science Officers (6 officers, 5 crew each) Computers +37 (16 ranks)

Description

Massive, grandiose vessels, the Inheritorworks Cathedralships are the pride of the Iomedaean navy. In addition to being capable of carrying 16 Brightswords within its hangars, a Cathedralship has the capital weaponry to be a formidable foe in its own right.

Inheritorworks Brightsword - Tier 2

Source Pact Worlds pg. 158
Tiny fighter
Speed 12; Maneuverability good (turn 1); Drift 1
AC 21; TL 18
HP 35; DT —; CT 7
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light plasma cannon (2d12), light plasma torpedo launcher (3d8)
Attack (Aft) light laser cannon (2d4)
Power Core Arcus Light (75 PCU); Drift Engine Signal Basic; Systems advanced mid-range sensors, basic computer, mk 5 defenses, mk 7 armor; Expansion Bays none; Modifiers +4 Computers; Complement 2

Crew

Gunner gunnery +8
Pilot Computers +11 (2 ranks), Piloting +12 (2 ranks)

Description

An Inheritorworks Brightsword's main weapon—a light plasma cannon— is mounted within a blade-shaped housing in the front of the vessel. This imposing feature acts as a deterrent to enemy ships when they spot a wave of Brightswords streaking through the sky.

Inheritorworks Shieldcraft - Tier 8

Source Pact Worlds pg. 159
Medium transport
Speed 6; Maneuverability aerage (turn 2); Drift 1
AC 25; TL 23
HP 100; DT —; CT 20
Shields heavy 280 (forward 160, port 40, starboard 40, aft 40)
Attack (Forward) persistent particle beam (10d6), tactical nuclear missile launcher (5d8)
Attack (Aft) flak thrower (3d4)
Attack (Turret) laser net (2d6), light particle beam (3d6)
Power Core Pulse Orange (250 PCU); Drift Engine Signal Basic; Systems advanced mid-range sensors, crew quarters (common), mk 2 trinode computer, mk 6 defenses, mk 7 armor; Expansion Bays cargo holds (2), guest quarters (2, common), medical bay; Modifiers +2 any three checks per round, +4 Computers, +1 Piloting; Complement 6

Crew

Captain Computers +20 (8 ranks), Diplomacy +21 (8 ranks), Engineering +16 (8 ranks), gunnery +15, Piloting +18 (8 ranks)
Engineer Engineering +21 (8 ranks)
Gunners (2) gunnery +19
Pilot Piloting +23 (8 ranks)
Science Officer Computers +25 (8 ranks)

Description

Iomedaean Shieldcrafts serve as transports for platoons of crusaders journeying to the front in their fight against evil. These soldiers store their suits of powered armor in the ship's cargo bays on the voyage as they await deployment.