Archives of Nethys

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Terrestrial Vehicles | Starships

Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties

[AP] The Devastation Ark

The following ships may contain spoilers for the The Devastation Ark Adventure Path - read at your own risk!

Multifold Industries Harvester - Tier 14

Source Starfinder #33: Dominion’s End pg. 0
Gargantuan carrier
Speed 4; Maneuverability poor (turn 3); Drift 1
AC 27; TL 26
HP 330; DT 10; CT 66
Shields heavy 240 (forward 60, port 60, starboard 60, aft 60)
Attack (Forward) heavy laser cannon (4d8; 10 hexes), heavy torpedo launcher (5d8; 20 hexes)
Attack (Turret) flak thrower (3d4), railgun (8d4)
Power Core Gateway Heavy (400 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, data net, mk 5 duonode computer, mk 7 armor, mk 7 defenses; Expansion Bays hangar bay, sealed environment chamber, science lab, tech workshop, cargo holds (3); Modifiers +5 to any two checks per round, +4 Computers, –1 Piloting; Complement 200 (minimum 75, maximum 200)


Captain (plus 4 officers) Computers +25 (14 ranks), Diplomacy +25 (14 ranks), Engineering +25 (14 ranks), gunnery +20 (14th level), Intimidate +25 (14 ranks), Piloting +25 (14 ranks)
Engineers (7 officers, 12 crew each) Engineering +30 (14 ranks)
Gunners (4 officers, 4 crew each) gunnery +20 (14th level)
Pilots (2 officers, 5 crew each) Piloting +25 (14 ranks)
Science Officers (4 officers, 17 crew each) Computers +25 (14 ranks)


Like its smaller cousin, the Seedship, the Multifold Industries Harvester is built for Aballonian anacites. Designed solely with mechanical and manufacturing efficiency in mind, the interior of the ship is fraught with pedestrian hazards. Equipment has been engineered with no regard for convenient use or easy access for humanoids. The ship’s extensive liquid cooling system is rife with pumps, valve rooms, expansion tanks, and shafts that include pipes and heat exchangers routed along the outer hull of the ship. These obstacles don’t inconvenience the anacite crew, however, as they rarely move from their workstations, instead controlling ship systems by interfacing directly with the network. When someone must move about the ship, a routing algorithm tells them the easiest and most efficient route. The sprawling cooling system maintains the temperature of all computers and machinery, including the anacite crew, and is the only system on board that could be considered life support.

Sent deep into the Vast in search of useful planets and robotic life, a Harvester can rapidly prototype and deploy any equipment necessary to adapt to whatever environment it encounters. It’s equipped with large bays for manufacturing custom equipment and a sprawling laboratory complete with a modular environment chamber, so analysis of environments and life forms is also no trouble. Additionally, a hangar full of Compiler Enterprises AEVs allows the crew to carry out missions to and from a planet’s surface while the carrier itself continues with manufacturing and analysis. However, all of this industrial activity creates momentum within the ship that must be stabilized for flight, so the ship compensates using a series of massive, heavy gyroscopes that have proven critical during periods of high activity aboard ship.

Harvesters use their data net to remain in contact with deployable shuttles and survey vessels as they spread across a planet’s surface. But despite the Harvester’s self-sufficiency, the ship and its crew can sometimes find themselves shorthanded. When this happens, a Harvester’s captain and other officers usually reach out to independent contractors for short-term help, troubleshooting especially challenging situations that the anacites on board are not programmed to handle. When the job is done, these contractors are released and the Harvester can return to Aballon alone—with its reputation for self-sufficiency intact.

New Horizon Borealis - Tier 9

Source Starfinder #31: Waking the Worldseed pg. 0
Large heavy freighter
Speed 10; Maneuverability average (turn 2); Drift
AC 23; TL 22
HP 160; DT —; CT 32
Shields Heavy 320 (forward 80, port 80, starboard 80, aft 80)
Attack (Forward) Heavy Laser Cannon (4d8; 10 hexes)
Attack (Aft) Coilgun (4d4; 20 hexes)
Power Core Pulse Orange (250 PCU); Drift Engine Signal Booster; Systems basic long-range sensors, crew quarters (luxurious), mk 2 tetranode computer, mk 5 armor, mk 5 defenses; Expansion Bays cargo hold, guest quarters (good; 3), guest quarters (luxurious; 2), medical bay, recreation suite (HAC); Modifiers +2 to any 4 checks per round, +0 Piloting; Complement 20 (minimum 6, maximum 20)


Captain Diplomacy +17 (9 ranks), Engineering +17 (9 ranks), gunnery +15 (9th level), Intimidate +17 (9 ranks), Piloting +17 (9 ranks)
Engineer Engineering +17 (9 ranks)
Gunners (2) gunnery +15 (9th level)
Pilot Piloting +22 (9 ranks)
Science Officer Computers +17 (9 ranks)


New Horizon’s fleet of Borealis cruise ships is the envy of interstellar touring lines everywhere. Each ship features gyroscopic interior stabilization, premium sound dampening, sweeping vista views for passengers, and a resplendent menu equaling that of any restaurant in the Pact Worlds, so every voyage on a Borealis is in a class of splendor all its own.

Borealis liners offer many distractions for passengers; by day, guests can work out in a fully-equipped gymnasium, shop in the boutique, get a deep massage, or book time in one of several holographic amusement centers. In the evening, the ballroom is large enough to host a dance party for everyone aboard. A large and well-trained staff caters to a passenger’s every whim, including tours of the entire ship and exclusive “Captain’s Table” dinners that allow guests to interact with the liner’s officers in a formal environment.

Professional spacers welcome the chance to serve aboard a Borealis, since the accommodations are excellent, and the work of attending to passengers is shared among a large crew. Still, cruise liner duty is not without its challenges and risks; luxury passengers sometimes want to visit dangerous locales just for the thrill of it, and captains aboard a Borealis aren’t immune to the temptation of expensive bribes. Such trips can turn more dangerous than anyone expected—a detour through the Diaspora could suddenly turn into a Free Captain ambush. One Borealis liner on a sight-seeing trip to Aucturn was boarded by the Dominion of the Black; everyone aboard was killed, and the ship has been spotted twice since, heavily modified and made into a carrier for a swarm of aggressive fighters.

Ordinarily, however, a Borealis keeps its rich and pampered passengers safe behind strong shields, deterring pirates and raiders with its own heavy laser cannon. The captain of one of these vessels can usually outrun a problem or simply wait for backup, while shock dampeners leave the passengers with blissfully unspilled cocktails and a 5-star view of the fireworks.

Skyward Glory - Tier 10

Source Starfinder #32: The Starstone Blockade pg. 0
Huge cruiser
Speed 10; Maneuverability average (turn 2); Drift
AC 23; TL 23
HP 230; DT 5; CT 46
Shields heavy 320 (forward 80, port 80, starboard 80, aft 80)
Attack (Forward) heavy laser array (6d4; 5 hexes), laser net (2d6; 5 hexes), superlaser (2d4 × 10; 20 hexes)
Attack (Port) gyrolaser (1d8; 5 hexes)
Attack (Starboard) gyrolaser (1d8; 5 hexes)
Attack (Aft) laser net (2d6; 5 hexes)
Attack (Turret) particle beam (8d6; 20 hexes)
Power Core gateway heavy (400 PCU); Drift Engine none; Systems basic medium-range sensors, crew quarters (common), mk 2 duonode computer, mk 6 defenses, mk 5 armor; Expansion Bays cargo holds (6); Modifiers +2 to any two checks per round, +2 Computers; Complement 100 (minimum 20, maximum 100)


Captain (plus 1 officer) Computers +19 (10 ranks), Diplomacy +19 (10 ranks), Engineering +19 (10 ranks), gunnery +15, Intimidate +24 (10 ranks), Piloting +19 (10 ranks)
Engineers (2 officers, 10 crew each) Engineering +19 (10 ranks)
Gunners (5 officers, 4 crew each) gunnery +15 (10th level)
Pilot (1 officer, plus 5 crew) Piloting +19 (10 ranks)
Science Officers (5 officers, 8 crew each) Computers +19 (10 ranks)


The Skyward Glory is a Laserlance cruiser, originally constructed by Inheritorworks then modified by the Knights of Golarion to join the Armada and repel Ark Prime. This starship is just one example of the advancement of the war effort, and the Skyward Glory isn’t even the largest or grandest of the warships Iomedaeans are fielding as part of the Armada. It does, however, feature the typical upgrades instituted to defend Absalom Station.

As part of these modifications, the cruiser’s Drift engine was replaced with a high-capacity battery system that allows the Skyward Glory to supercharge its forward laser weapons. The refit cruiser can shatter most transports and smaller vessels with a single volley, a sight made even more impressive when the ship vents excess heat through large radiator fins projecting from the vessel’s prow. These fins frame the weapon’s long barrel, and they glow with incandescent light when the cruiser fires its superlaser. Vesk in the Armada have grudgingly admitted a fleet of such ships might give even the Veskarium pause.

As part of the Armada defending Absalom Station, the Skyward Glory has little need to enter the Drift. However, its speed and maneuverability are unexpectedly good for a vessel of its size, enabling it to more easily bring its devastating forward weapons to bear. The vessel can successfully give chase to small, nimble vessels, unleashing consistent volleys from close range before returning to formation. However, the Skyward Glory lacks the offensive punch provided by missiles or torpedoes, and its firepower from its flanks and rear is nominal and primarily defensive in nature.

Should the Armada succeed in its mission and the Skyward Glory survive, it’s likely the ship will be left in its current configuration, reassigned to monitor duty as a powerful deterrent to lawlessness and evil in the Pact Worlds.