Archives of Nethys

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Terrestrial Vehicles | Starships

Starship Examples

Armor | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Other Systems | Power Cores | Security | Sensors | Shields | Thrusters | Weapons | Weapon Properties

[AP] Attack of the Swarm!

The following ships may contain spoilers for the Attack of the Swarm! Adventure Path - read at your own risk!

SDF D-127 Defensive Carrier - Tier 7

Source Starfinder #21: Huskworld pg. 0
Large heavy carrier
Speed 8; Maneuverability average (turn 2); Drift 2
AC 20; TL 20
HP 140; DT —; CT 28
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) mining laser (2d6; 5 hexes), plasma cannon (5d12; 10 hexes)
Attack (Port) heavy laser cannon (4d8; 10 hexes)
Attack (Starboard) heavy laser cannon (4d8; 10 hexes)
Power Core Arcus Maximum (200 PCU); Drift Engine Signal Booster; Systems advanced mid-range sensors, basic computer, crew quarters (common), mk 4 armor, mk 4 defenses; Expansion Bays cargo holds (6), escape pods (2); Modifiers +4 Computers (sensors only); Complement 8 (minimum 6, maximum 20)


Captain Diplomacy +15 (7 ranks), Engineering +14 (7 ranks), gunnery +10 (7th level), Intimidate +15 (7 ranks)
Engineers (2) Engineering +15 (7 ranks)
Gunners (3) gunnery +12 (7th level)
Pilot Piloting +15 (7 ranks)
Science Officer Computers +15 (7 ranks)


When the Swarm attacked the Suskillon system, the Suskillon Defense Force was hard pressed to assemble a naval force suitable for the defense efforts. The process ultimately entailed commandeering starships across the system, ranging from luxury yachts to industrial vessels. The D-127 Defensive Carriers arose as a conversion of a fleet of mining ships donated by the Cragton Mining Corporation early in the war effort. The Suskillon Defense Force fitted them with extra weaponry to better withstand the Swarm’s forces and put them to use.

The D-127 Defensive Carrier is a clunky, piecemeal starship. It remains true to its excavator origins, from the massive cargo holds—each with its own pair of huge doors—to its high-quality sensor systems and even an integrated mining laser in its forward arc, left in place as a perfectly functional, if somewhat unorthodox, weapon. Tacked on to this basic structure are additional armaments, including a pair of heavy laser cannons and a plasma cannon haphazardly bolted onto the sides. Upgraded shields and armor round out the retrofit, making for a clumsy but powerful vessel. Crews assigned to a D-127 often complain about the facilities, as the original quarters for mining teams leave much to be desired in the way of comfort and amenities, and the addition of gunnery stations makes for a cramped bridge—though many crew members joke that they should just be glad the SDF bothered to install escape pods.

Suskillon Whip - Tier 5

Source Starfinder #20: The Last Refuge pg. 0
Medium explorer
Speed 12; Maneuverability good (turn 1); Drift 2
AC 19; TL 20
HP 65; DT —; CT 13
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) light EMP cannon (special; 5 hexes)
Attack (Port) light torpedo launcher (2d8; 20 hexes)
Attack (Starboard) light torpedo launcher (2d8; 20 hexes)
Attack (Turret) light plasma cannon (2d12; 5 hexes)
Power Core Pulse Green (150 PCU); Drift Engine Signal Booster; Systems advanced long-range sensors, crew quarters (common), mk 1 tetranode computer, mk 4 armor, mk 5 defenses; Expansion Bays brig, cargo holds (2), escape pods; Modifiers +1 to any 4 checks per round, +4 Computers (sensors only); Complement 5


Captain Bluff +16 (5 ranks), Diplomacy +11 (5 ranks), gunnery +8 (5th level), Piloting +11 (5 ranks)
Engineer Engineering +16 (5 ranks)
Gunner gunnery +10 (5th level)
Pilot Computers +11 (5 ranks), gunnery +9 (5th level), Piloting +16 (5 ranks)
Science Officer Computers +16 (5 ranks), gunnery +8 (5th level)


A Suskillon Whip is an infiltration ship designed specifically for long-range scouting and surprise attacks. Its speed and cutting-edge sensors allow the Whip to detect threats, often while out of a foe’s sensor range, and launch torpedoes before the enemy is aware of a threat, leaving the crack of exploding ordinance as the only evidence of the Whip’s presence. Despite these tactics, the Whip model has adequate armor and shielding, befitting a military ship. It can withstand direct conflict with similar vessels, especially those commonly found in the hands of pirates and other interstellar scoundrels.

Like its namesake, the Whip strikes and then quickly retreats, the pilot using stunts—especially slide and flip-and-burn maneuvers—to gain maximum positional advantage. Whip crews focus on disabling targets for boarding, whether by crew of larger ships or by the crew of the Whip itself. Each member of these groups of specialists, often attached to Suskillon special forces, is an expert in their area of operation. However, as military personnel, each is also capable of aiding in combat aboard the Whip.

Whips are often called upon to act ahead of the fleet, spying on enemy forces from long range and avoiding detection. They may also serve as speedy troop transports and extraction vehicles for spec-ops teams. In such cases, a cargo hold is refitted for troop seating (or sleeping, often replacing one or both brig areas) and deployment. In such missions, the Whip uses its scanners, speed, and maneuverability to outwit patrols during insertion and extraction, facilitating surgical strikes.

Terminus Wild - Tier 3

Source Starfinder #19: Fate of the Fifth pg. 0
Medium transport
Speed 6; Maneuverability average (turn 2); Drift
AC 13; TL 13
HP 70; DT —; CT 14
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) gyrolaser (1d8; 5 hexes), twin laser (5d8; 20 hexes)
Attack (Aft) light plasma torpedo launcher (3d8; 20 hexes)
Attack (Turret) laser net (2d6; 5 hexes)
Power Core Arcus Heavy (130 PCU); Drift Engine none; Systems basic mid-range sensors, crew quarters (common), mk 2 duonode computer, mk 3 armor, mk 3 defenses; Expansion Bays cargo hold, escape pods, guest quarters (2, luxurious), recreation suite (HAC); Modifiers +2 to any 2 checks per round, +2 Computers (sensors only), +1 Piloting; Complement — (minimum 1, maximum 6)


Built high above Suskillon at the high-tech Flux Industries Spaceyards, the Observation Ketch is the ideal conveyance for intrasystem travel. Designed with comfort, luxury, and security in mind, the Observation Ketch comes with two dozen transparent aluminum scenic view ports perfect for observing the stars and other astronomical phenomena, as well as—when the ship descends into a planet’s atmosphere—terrestrial sights such as distant packs of wildlife and towering geographical features. During long travel times, guests can relax in their luxurious quarters or make use of the ship’s HAC. A single cargo hold provides adequate room for passengers’ luggage and a small amount of goods an enterprising crew might wish to transport.

Though the Observation Ketch is not a particularly large vessel, its many chambers are split between two decks—one dedicated to passenger comfort and one meant for the crew. A lift provides transportation between the decks, and a set of stairs connects the engineering section and the cargo hold. However, don’t think that the Ketch’s lower deck is devoid of amenities. The captain receives their own quarters, while the rest of the crew share a spacious barracks. They are all served by shared lavatory facilities and can relax in the fully stocked galley in between shifts.

An Observation Ketch also boasts enough weaponry to protect itself from hostile entities while in dangerous territory. The vessel is armed with state-of-the-art twin lasers, a deadly light plasma torpedo launcher, a versatile gyrolaser, and a laser net capable of stopping most targeted missiles in their tracks. Should these defenses (and the vessel’s basic shields) prove inadequate, the Observation Ketch is equipped with several emergency escape pods.

This luxurious starship can be crewed by one to six people (though the standard crew size is four), and any size of crew is aided by the vessel’s on-board computer and mid-range sensors. Some owners outfit their Observation Ketches with Drift engines after a few years of operation as they grow bored with the experiences their home system has to offer and wish to travel to other systems and see new things, but Ketches generally come off the production line without such capability, relying solely on their conventional thrusters.