Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Terrestrial Vehicles | Starships


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


UC Librama - Tier 5

Source Starship Operations Manual pg. 93
Small biomechanical shuttle
Speed 8; Maneuverability perfect (turn 0); Drift 3
AC 20; TL 21
HP 40; DT —; CT 8
Shields light 50 (forward 15, port 10, starboard 10, aft 15)
Attack (Forward) light spore torpedo launcher (3d6; 10 hexes)
Attack (Aft) flak thrower (3d4; 5 hexes)
Power Core Arcus Ultra (150 PCU); Drift Engine Signal Major; Systems advanced long-range sensors, crew quarters (good), extra light weapon mount (aft), mk 4 armor, mk 5 defenses, mk 2 tetranode computer, security (anti-hacking systems, biometric locks); Expansion Bays hydroponic garden, science lab (general); Modifiers +2 to any 4 checks per round, +4 Computers (sensors only), +2 Piloting; Complement 3 (minimum 1, maximum 4)

Crew

Captain Bluff +11 (5 ranks), Diplomacy +16 (5 ranks), gunnery +10 (5th level), Piloting +13 (5 ranks)
Engineer Engineering +11 (5 ranks
Science Officer Computers +16 (5 ranks)

Description

Designed for preliminary exploration and long-range analysis of new and distant planets and civilizations, the Librama, a biomechanical starship model

created by the Unified Conservatory, serves as a scouting vessel that pushes against the boundaries of known space. With the aim of conducting experiments, analyzing results, and offering a full report of its findings as quickly as possible, Librama ships are as self-sufficient as possible, in part to keep Xenowardens far ahead of those who might exploit the Librama’s new discoveries. Indeed, large resource-extraction corporations and other parties interested in tapping into the wealth of unknown worlds often dispatch their own craft to shadow Librama ships, just as reckless Starfinder Society crews occasionally lurk nearby to study whatever planets Xenowardens uncover—both risky maneuvers that have sparked numerous clashes deep in the Vast.

Except when protecting these unstudied worlds from exploitative colonists, those who captain and crew Librama vessels train to avoid the rare confrontations that might threaten them while exploring the deepest reaches of space. In conflict, they generally aim to incapacitate an attacker with their spore torpedoes, retreat, and—as a last resort—request assistance from the Greenguards or Wildknights, prioritizing keeping their onboard research and samples as safe as possible.

The onboard science labs are often retrofitted to suit specific long-term missions, sometimes being replaced with sealed environment chambers to preserve samples or even guest quarters if they anticipate meeting a new civilization.

Ironically, the most zealous Xenowardens rarely realize that they’re often perpetuating the exact sort of exploitation they want to prevent when they capture samples of whatever native flora and fauna they deem necessary. Yet the specimens taken and cultivated for further study are often critical in developing natural cures, as well as in promoting an ecologically conscientious galaxy. Further, the peoples who accompany Librama crews on return trips to the Pact Worlds regularly serve as representatives of their cultures, giving a face to what might otherwise simply be seen as an asset to be mined hollow. As the vanguard of Xenowarden exploration with an eye toward conservation, Librama ships are the pride of the Unified Conservatory and a symbol of its ongoing mission.