Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Expansion Bays

Source Starfinder Core Rulebook pg. 298
Most starships have room within their hull for one or more expansion bays, each of which can be converted to function in a wide variety of roles. Unfilled, these bays are simply storage space (and count as cargo holds), and for many large transport vessels, they remain this way. If a starship’s bays are instead used for guest quarters, the ship can serve as a transport vessel for soldiers, travelers, or refugees. If its bays are filled with medical bays and guest quarters, the ship becomes a mobile hospital.

The following options are available for most ships that have available expansion bays. If an option requires multiple bays, this is noted in its description; if it must consume PCU to function, the amount is listed in the table on page 300. An entire expansion bay must be used for a single purpose, even if it gives you multiple instances of that option. For example, if you select escape pods, that expansion bay gains all six escape pods—you can’t combine three escape pods and one life boat.

The PCU requirement and the Build Point costs of the expansion bay options can be found on page 300.

Combat Training Facility

This specialized gym and miniature arena provides an array of holographic threats, tactical dilemmas, and automated combat simulations that help crew members practice close-quarters tactics and self-defense. This facility also adds several caches of weapons and armor spread throughout the starship, ensuring that the crew always have essential armaments close at hand in the event of an emergency. A basic combat training facility improves the crew’s battle readiness, treating them as skilled (and granting a bonus) when resolving boarding events (page 40). Specialized and elite combat training facilities incorporate much more complicated simulations and rigorous protocols, and the crew are treated as specialized or elite, respectively, when resolving boarding encounters.

Combat Training Facility, Basic

Source Starship Operations Manual pg. 24
PCU 3; Cost (in BP) 3


Combat Training Facility, Advanced

Source Starship Operations Manual pg. 24
PCU 5; Cost (in BP) 8

Combat Training Facility, Elite

Source Starship Operations Manual pg. 24
PCU 5; Cost (in BP) 10