Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Expansion Bays

Source Starfinder Core Rulebook pg. 298
Most starships have room within their hull for one or more expansion bays, each of which can be converted to function in a wide variety of roles. Unfilled, these bays are simply storage space (and count as cargo holds), and for many large transport vessels, they remain this way. If a starship’s bays are instead used for guest quarters, the ship can serve as a transport vessel for soldiers, travelers, or refugees. If its bays are filled with medical bays and guest quarters, the ship becomes a mobile hospital.

The following options are available for most ships that have available expansion bays. If an option requires multiple bays, this is noted in its description; if it must consume PCU to function, the amount is listed in the table on page 300. An entire expansion bay must be used for a single purpose, even if it gives you multiple instances of that option. For example, if you select escape pods, that expansion bay gains all six escape pods—you can’t combine three escape pods and one life boat.

The PCU requirement and the Build Point costs of the expansion bay options can be found on page 300.

Aeon Comm (Hybrid)

Source Starfinder #7: The Reach of Empire pg. 47
PCU 5; Cost (in BP) 3
An aeon comm is a cylindrical booth constructed of resonant crystal that allows remote observation of and communication to space around an aeon stone. A pedestal in the center of the booth can hold one aeon stone, and as an action, a user can mystically connect that stone to the nearest stone of the same type with a system-wide range. Alternatively, a user can attune the booth to a known aeon stone of the same type in the same system. In either case, the booth creates an invisible magical sensor centered on the targeted aeon stone. The booth’s crystal reflects the targeted stone’s visual and auditory surroundings as if the user were standing at the stone’s location. This view doesn’t move unless the targeted stone does, but a viewer can turn within the booth to observe the area as desired. A user within the booth can activate the aeon comm’s communication function to speak through the targeted aeon stone, and unlike with technological system-wide communications, the message is transmitted instantaneously.