Source Starfinder #7: The Reach of Empire pg. 47 PCU 15; Cost (in BP) 10 Used in the Azlanti Star Empire for moving large numbers of troops efficiently, a Drift stasis unit holds living creatures in a state of suspended animation ideal for long periods of Drift travel. Placing creatures into stasis or removing them from stasis takes 1 hour. An unwilling creature can be placed in a Drift stasis unit only if it is unconscious. While in stasis, a creature is unconscious and doesn’t need to breathe, drink, or eat. One stasis unit can hold 32 Medium creatures in stasis for 30 days with no ill effects. (A Large creature counts as 2 Medium ones for this purpose.)
After 30 days, creatures held in stasis are at risk of Drift stasis sickness, a disease with the parameters shown in the stat block below. Drift Stasis Sickness Type disease (31 days of Drift stasis); Save Fortitude DC 15 (see Effect and Cure) Track physical; Frequency 1/day Effect no latent state; increase the DC by 1 for each previous save attempted against the disease, up to a maximum of DC 22. Cure The victim must be removed from Drift stasis, then succeed at 2 consecutive saves. The DC goes down by 1 each day the victim spends removed from Drift stasis, to a minimum of DC 15.
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