Source Near Space pg. 114 PCU 3; Cost (in BP) 2 Some crews need a secure vault to store valuables. Breaking into a vault generally requires two skill checks (determined by the GM, though Computers and Engineering are common) with a DC equal to 10 + 1-1/2 × the ship’s tier. Failing either check by 5 or more sets off alarms, alerting the whole ship.
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