Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Terrestrial Vehicles | Starships

Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties

Expansion Bays

Source Starfinder Core Rulebook pg. 298
Most starships have room within their hull for one or more expansion bays, each of which can be converted to function in a wide variety of roles. Unfilled, these bays are simply storage space (and count as cargo holds), and for many large transport vessels, they remain this way. If a starship’s bays are instead used for guest quarters, the ship can serve as a transport vessel for soldiers, travelers, or refugees. If its bays are filled with medical bays and guest quarters, the ship becomes a mobile hospital.

The following options are available for most ships that have available expansion bays. If an option requires multiple bays, this is noted in its description; if it must consume PCU to function, the amount is listed in the table on page 300. An entire expansion bay must be used for a single purpose, even if it gives you multiple instances of that option. For example, if you select escape pods, that expansion bay gains all six escape pods—you can’t combine three escape pods and one life boat.

The PCU requirement and the Build Point costs of the expansion bay options can be found on page 300.

Telelith Matrix (Hybrid)

Source Alien Archive 3 pg. 111
PCU 10; Cost (in BP) 8
A telelith matrix contains bizarre fibers that flex when they build up enough energy. When they do, they can hurl the connected starship through a temporary wormhole. A telelith matrix takes 1 expansion bay, consumes 10 PCUs, and costs 8 Build Points. A telelith matrix works only in starships of Large or smaller size.

Telelith Gambit (Stunt)

When you activate a telelith matrix or move into a hex where a telelith matrix was activated in the same round as it was activated, you can attempt the Audacious Gambit pilot action. If you succeed, your starship teleports through space, disappearing from its current hex and reappearing in a hex up to its speed away in any direction with any facing you desire. If you fail the check by 5 or more, you teleport 1d4 hexes in a random direction and stop with a random facing. If your starship would arrive in a hex that is occupied, the vessel instead arrives in a random hex adjacent to the occupied one.