Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications

Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties

Other Systems

Source Pact Worlds pg. 152
Vessels in Starfinder use a variety of systems to gain an advantage in the harsh depths of space. These systems are added to a ship during its construction.

Dendritic Interface

Source Starfinder #20: The Last Refuge pg. 47
PCU 5; Cost (in BP) 10
This unique system, an innovation of the raxilites, allows up to four of a biomechanical starship’s crew members to bond their nervous systems to the dendritic filaments of the vessel’s computer. Most biomechanical ships have an empathetic response, but a dendritic interface’s connection allows for a much higher level of clear communication, akin to limited telepathy between connected crew and the computer. It takes 1 round of starship combat for a crew member to become bonded with the dendritic interface, and doing so must be that crew member’s action for that round. A bonded crew member can reduce penalties to crew actions by 2. In addition, a bonded engineer gains a +2 insight bonus to the hold it together, patch, and quick fix crew actions, as well as checks to repair systems outside starship combat.