Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Indomitability Module (Hybrid)

Source Starfinder Armory pg. 83
Item Level 13; Price 50,000
Slots 1; Armor Type Any; Bulk
Capacity 1; Usage 1/day
Using a combination of stimulating combat drugs and mobility-enhancing magic, this upgrade renders you nearly unstoppable. It must be installed in a suit of armor for 24 hours before it functions, and when the upgrade is removed from the armor, no other upgrade can use its vacated slot for 24 hours. While you are wearing the armor and this upgrade has a charge, you ignore the effects of the staggered condition. When an effect would cause you to gain the dazed, paralyzed, or stunned condition, as a reaction you can expend the device’s charge to be staggered for the same amount of time instead. The device’s charge replenishes each day.