Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Shadow Skip Unit (Magic)

Source Galactic Magic pg. 55
Item Level 10; Price 19,000
Slots 1; Armor Type Any; Bulk L
Capacity 3; Usage 1
As a standard action, you can teleport from one area of dim light or darkness to another such area that you can see, with a maximum range of 60 feet. Activating this upgrade counts as moving from your space, provoking attacks of opportunity, though you have concealment (20% miss chance) against any foe that makes an attack of opportunity. A shadow skip unit’s charges replenish at a rate of 1 charge for every 8 continuous hours the upgrade (or its armor, if installed) spends in dim light or darkness, and entering an area of brighter light for more than 1 round resets the recharge time. This is a teleportation effect.